]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/mage.qc
Merge branch 'master' into martin-t/rpc-acc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / mage.qc
index 71bca32c64033b0fed60e56bbae2055c7c44dee6..b8b647bef36946b5ce6cce47fb5e22241bd52236 100644 (file)
@@ -12,7 +12,7 @@ METHOD(MageSpike, wr_think, void(MageSpike thiswep, entity actor, .entity weapon
     if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, weaponentity, false, 0.2)) {
         if (!actor.target_range) actor.target_range = autocvar_g_monsters_target_range;
         actor.enemy = Monster_FindTarget(actor);
-        W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MageSpike_FIRE, CH_WEAPON_B, 0);
+        W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MageSpike_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_MAGE.m_id);
        if (!IS_PLAYER(actor)) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
         M_Mage_Attack_Spike(actor, w_shotdir);
         weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
@@ -101,7 +101,15 @@ bool M_Mage_Defend_Heal_Check(entity this, entity targ)
        switch(this.skin)
        {
                case 0: return (targ.health < autocvar_g_balance_health_regenstable);
-               case 1: return ((targ.ammo_cells && targ.ammo_cells < g_pickup_cells_max) || (targ.ammo_plasma && targ.ammo_plasma < g_pickup_plasma_max) || (targ.ammo_rockets && targ.ammo_rockets < g_pickup_rockets_max) || (targ.ammo_nails && targ.ammo_nails < g_pickup_nails_max) || (targ.ammo_shells && targ.ammo_shells < g_pickup_shells_max));
+               case 1:
+               {
+                       return ((GetResourceAmount(targ, RESOURCE_CELLS) && GetResourceAmount(targ, RESOURCE_CELLS) < g_pickup_cells_max)
+                               ||  (GetResourceAmount(targ, RESOURCE_PLASMA) && GetResourceAmount(targ, RESOURCE_PLASMA) < g_pickup_plasma_max)
+                               ||  (GetResourceAmount(targ, RESOURCE_ROCKETS) && GetResourceAmount(targ, RESOURCE_ROCKETS) < g_pickup_rockets_max)
+                               ||  (GetResourceAmount(targ, RESOURCE_BULLETS) && GetResourceAmount(targ, RESOURCE_BULLETS) < g_pickup_nails_max)
+                               ||  (GetResourceAmount(targ, RESOURCE_SHELLS) && GetResourceAmount(targ, RESOURCE_SHELLS) < g_pickup_shells_max)
+                                       );
+               }
                case 2: return (targ.armorvalue < autocvar_g_balance_armor_regenstable);
                case 3: return (targ.health > 0);
        }
@@ -118,9 +126,10 @@ void M_Mage_Attack_Spike_Explode(entity this, entity directhitentity)
        this.realowner.mage_spike = NULL;
 
        Send_Effect(EFFECT_EXPLOSION_SMALL, this.origin, '0 0 0', 1);
-       RadiusDamage (this, this.realowner, (autocvar_g_monster_mage_attack_spike_damage), (autocvar_g_monster_mage_attack_spike_damage) * 0.5, (autocvar_g_monster_mage_attack_spike_radius), NULL, NULL, 0, DEATH_MONSTER_MAGE.m_id, directhitentity);
+       RadiusDamage (this, this.realowner, (autocvar_g_monster_mage_attack_spike_damage), (autocvar_g_monster_mage_attack_spike_damage) * 0.5, (autocvar_g_monster_mage_attack_spike_radius),
+                                               NULL, NULL, 0, DEATH_MONSTER_MAGE.m_id, DMG_NOWEP, directhitentity);
 
-       delete (this);
+       delete(this);
 }
 
 void M_Mage_Attack_Spike_Touch(entity this, entity toucher)
@@ -219,37 +228,40 @@ void M_Mage_Defend_Heal(entity this)
        FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_monster_mage_heal_range, M_Mage_Defend_Heal_Check(this, it),
        {
                washealed = true;
-               string fx = "";
+               entity fx = EFFECT_Null;
                if(IS_PLAYER(it))
                {
                        switch(this.skin)
                        {
                                case 0:
                                        if(it.health < autocvar_g_balance_health_regenstable) it.health = bound(0, it.health + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_health_regenstable);
-                                       fx = EFFECT_HEALING.eent_eff_name;
+                                       fx = EFFECT_HEALING;
                                        break;
                                case 1:
-                                       if(it.ammo_cells) it.ammo_cells = bound(it.ammo_cells, it.ammo_cells + 1, g_pickup_cells_max);
-                                       if(it.ammo_plasma) it.ammo_plasma = bound(it.ammo_plasma, it.ammo_plasma + 1, g_pickup_plasma_max);
-                                       if(it.ammo_rockets) it.ammo_rockets = bound(it.ammo_rockets, it.ammo_rockets + 1, g_pickup_rockets_max);
-                                       if(it.ammo_shells) it.ammo_shells = bound(it.ammo_shells, it.ammo_shells + 2, g_pickup_shells_max);
-                                       if(it.ammo_nails) it.ammo_nails = bound(it.ammo_nails, it.ammo_nails + 5, g_pickup_nails_max);
-                                       fx = "ammoregen_fx";
+                               {
+                                       float tmpfld;
+                                       tmpfld = GetResourceAmount(it, RESOURCE_CELLS); if(tmpfld) SetResourceAmount(it, RESOURCE_CELLS, bound(tmpfld, tmpfld + 1, g_pickup_cells_max));
+                                       tmpfld = GetResourceAmount(it, RESOURCE_PLASMA); if(tmpfld) SetResourceAmount(it, RESOURCE_PLASMA, bound(tmpfld, tmpfld + 1, g_pickup_plasma_max));
+                                       tmpfld = GetResourceAmount(it, RESOURCE_ROCKETS); if(tmpfld) SetResourceAmount(it, RESOURCE_ROCKETS, bound(tmpfld, tmpfld + 1, g_pickup_rockets_max));
+                                       tmpfld = GetResourceAmount(it, RESOURCE_SHELLS); if(tmpfld) SetResourceAmount(it, RESOURCE_SHELLS, bound(tmpfld, tmpfld + 2, g_pickup_shells_max));
+                                       tmpfld = GetResourceAmount(it, RESOURCE_BULLETS); if(tmpfld) SetResourceAmount(it, RESOURCE_BULLETS, bound(tmpfld, tmpfld + 5, g_pickup_nails_max));
+                                       fx = EFFECT_AMMO_REGEN;
                                        break;
+                               }
                                case 2:
                                        if(it.armorvalue < autocvar_g_balance_armor_regenstable)
                                        {
                                                it.armorvalue = bound(0, it.armorvalue + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_armor_regenstable);
-                                               fx = "armorrepair_fx";
+                                               fx = EFFECT_ARMOR_REPAIR;
                                        }
                                        break;
                                case 3:
                                        it.health = bound(0, it.health - ((it == this)  ? (autocvar_g_monster_mage_heal_self) : (autocvar_g_monster_mage_heal_allies)), autocvar_g_balance_health_regenstable);
-                                       fx = EFFECT_RAGE.eent_eff_name;
+                                       fx = EFFECT_RAGE;
                                        break;
                        }
 
-                       Send_Effect_(fx, it.origin, '0 0 0', 1);
+                       Send_Effect(fx, it.origin, '0 0 0', 1);
                }
                else
                {
@@ -271,7 +283,8 @@ void M_Mage_Defend_Heal(entity this)
 void M_Mage_Attack_Push(entity this)
 {
        sound(this, CH_SHOTS, SND_TAGEXP1, 1, ATTEN_NORM);
-       RadiusDamage (this, this, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius), NULL, NULL, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE.m_id, this.enemy);
+       RadiusDamage (this, this, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius),
+                                               NULL, NULL, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE.m_id, DMG_NOWEP, this.enemy);
        Send_Effect(EFFECT_TE_EXPLOSION, this.origin, '0 0 0', 1);
 
        setanim(this, this.anim_shoot, true, true, true);
@@ -323,9 +336,8 @@ void M_Mage_Defend_Shield(entity this)
        this.anim_finished = time + 1;
 }
 
-bool M_Mage_Attack(int attack_type, entity actor, entity targ)
+bool M_Mage_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
 {
-    .entity weaponentity = weaponentities[0];
        switch(attack_type)
        {
                case MONSTER_ATTACK_MELEE:
@@ -451,7 +463,6 @@ METHOD(Mage, mr_anim, bool(Mage this, entity actor))
 #endif
 #ifdef SVQC
 .float speed;
-spawnfunc(item_health_large);
 METHOD(Mage, mr_setup, bool(Mage this, entity actor))
 {
     TC(Mage, this);
@@ -461,15 +472,9 @@ METHOD(Mage, mr_setup, bool(Mage this, entity actor))
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_mage_speed_stop); }
     if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_mage_damageforcescale); }
 
-    actor.monster_loot = spawnfunc_item_health_large;
+    actor.monster_loot = ITEM_HealthBig;
     actor.monster_attackfunc = M_Mage_Attack;
 
     return true;
 }
-
-METHOD(Mage, mr_precache, bool(Mage this))
-{
-    TC(Mage, this);
-    return true;
-}
 #endif