void mageattack_melee()
{
- monster_melee(self.enemy, MON_CVAR(mage, attack_melee_damage), 0.3, DEATH_MONSTER_MAGE, TRUE);
+ monster_melee(self.enemy, MON_CVAR(mage, attack_melee_damage), self.attack_range, DEATH_MONSTER_MAGE, TRUE);
}
void mage_grenade_explode()