#ifdef SVQC
void M_Mage_Attack_Spike(vector dir);
-METHOD(MageSpike, wr_think, bool(entity thiswep)) {
+METHOD(MageSpike, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
SELFPARAM();
- if (self.BUTTON_ATCK)
+ if (fire1)
if (weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire))) {
if (!self.target_range) self.target_range = autocvar_g_monsters_target_range;
self.enemy = Monster_FindTarget(self);