CLASS(Golem, Monster)
ATTRIB(Golem, spawnflags, int, MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED);
- ATTRIB(Golem, mins, vector, '-24 -24 -20');
- ATTRIB(Golem, maxs, vector, '24 24 88');
+ ATTRIB(Golem, m_mins, vector, '-24 -24 -20');
+ ATTRIB(Golem, m_maxs, vector, '24 24 88');
#ifdef GAMEQC
ATTRIB(Golem, m_model, Model, MDL_MON_GOLEM);
#endif
ATTRIB(Golem, monster_name, string, _("Golem"));
ENDCLASS(Golem)
-REGISTER_MONSTER(GOLEM, NEW(Golem)) {
-#ifdef GAMEQC
- this.mr_precache(this);
-#endif
-}
+REGISTER_MONSTER(GOLEM, NEW(Golem));