/// Create a new minigame session
/// \return minigame session entity
-entity start_minigame(entity player, string minigame );
+entity start_minigame(entity player, string minigame);
/// Join an existing minigame session
/// \return minigame session entity
-entity join_minigame(entity player, string game_id );
+entity join_minigame(entity player, string game_id);
/// Invite a player to join in a minigame
/// \return Error string
#define Minigames_from(i) _Minigames_from(i, NULL)
REGISTER_REGISTRY(Minigames)
REGISTRY_CHECK(Minigames)
-#define REGISTER_MINIGAME(name,nicename) \
- REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
- int name##_server_event(entity, string, ...); \
- REGISTER_INIT(MINIGAME_##name) { \
- this.netname = strzone(strtolower(#name)); \
- this.message = nicename; \
+#define REGISTER_MINIGAME(name, nicename) \
+ REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
+ int name##_server_event(entity, string, ...); \
+ REGISTER_INIT(MINIGAME_##name) \
+ { \
+ this.netname = strzone(strtolower( #name)); \
+ this.message = nicename; \
this.minigame_event = name##_server_event; \
- } \
- REGISTER_INIT(MINIGAME_##name)
+ } \
+ REGISTER_INIT(MINIGAME_##name)