// Send an entity to a client
// only use on minigame entities or entities with a minigame owner
-bool minigame_SendEntity(entity to, int sf)
-{SELFPARAM();
+bool minigame_SendEntity(entity this, entity to, int sf)
+{
WriteByte(MSG_ENTITY, ENT_CLIENT_MINIGAME);
WriteByte(MSG_ENTITY, sf);
entity minig = self;
minig.minigame_event(minig,"frame");
- minig.nextthink = time;
+ minig.nextthink = time + 0.1;
}
entity start_minigame(entity player, string minigame )
}
}
-void initialize_minigames()
-{
- entity last_minig = world;
- entity minig;
- #define MINIGAME(name,nicename) \
- minig = spawn(); \
- minig.classname = "minigame_descriptor"; \
- minig.netname = #name; \
- minig.message = nicename; \
- minig.minigame_event = name##_server_event; \
- if ( !last_minig ) minigame_descriptors = minig; \
- else last_minig.list_next = minig; \
- last_minig = minig;
-
- REGISTERED_MINIGAMES
-
- #undef MINIGAME
-}
-
string invite_minigame(entity inviter, entity player)
{
if ( !inviter || !inviter.active_minigame )
}
else if ( minig_cmd == "list" )
{
- entity e;
- for ( e = minigame_descriptors; e != world; e = e.list_next )
- sprint(self,e.netname," (",e.message,") ","\n");
+ FOREACH(MINIGAMES, true, LAMBDA(
+ {
+ sprint(self,it.netname," (",it.message,") ","\n");
+ }));
return;
}
else if ( minig_cmd == "list-sessions" )