+#include "snake.qh"
REGISTER_MINIGAME(snake, "Snake"); // SNAAAAKE
const float SNAKE_TURN_MOVE = 0x0100; // the snake is moving, player must control it
bool snake_alone(entity minig)
{
int headcount = 0;
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.cnt == 1 )
++headcount;
// find same game piece given its tile name
entity snake_find_piece(entity minig, string tile)
{
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.netname == tile )
return e;
- return world;
+ return NULL;
}
// find same game piece given its cnt
entity snake_find_cnt(entity minig, int steam, int tile)
{
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.cnt == tile && e.team == steam )
return e;
- return world;
+ return NULL;
}
// check if the tile name is valid (15x15 grid)
entity snake_find_head(entity minig, int steam)
{
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.cnt == 1 && e.team == steam )
return e;
- return world;
+ return NULL;
}
void snake_new_mouse(entity minigame)
{
string pos = minigame_tile_buildname(i, j);
if(!snake_find_piece(minigame, pos))
- RandomSelection_Add(world, 0, pos, 1, 1);
+ RandomSelection_Add(NULL, 0, pos, 1, 1);
}
entity piece = msle_spawn(minigame,"minigame_board_piece");
{
string pos = minigame_tile_buildname(i, j);
if(!snake_find_piece(minigame, pos))
- RandomSelection_Add(world, 0, pos, 1, 1);
+ RandomSelection_Add(NULL, 0, pos, 1, 1);
}
entity piece = msle_spawn(minigame,"minigame_board_piece");
piece.team = pteam;
piece.netname = strzone(RandomSelection_chosen_string);
piece.cnt = 1;
- piece.snake_next = world;
- piece.snake_prev = world;
+ piece.snake_next = NULL;
+ piece.snake_prev = NULL;
piece.snake_last = piece;
setthink(piece, snake_head_think);
piece.snake_delay = autocvar_sv_minigames_snake_delay_initial;
#ifdef SVQC
for(e = minigame.minigame_players; e; e = e.list_next)
#elif defined(CSQC)
- e = world;
+ e = NULL;
while( (e = findentity(e,owner,minigame)) )
if ( e.classname == "minigame_player" )
#endif
if(e.team == pteam)
return e;
- return world;
+ return NULL;
}
void snake_add_score(entity minigame, int pteam, int thescore)
piece.team = head.team;
piece.snake_prev = tail;
piece.snake_dir = tail.snake_dir;
- piece.snake_next = world;
+ piece.snake_next = NULL;
piece.snake_tail = true;
piece.netname = strzone(tail.netname);
head.nextthink = time + 1; // make sure they don't to eat us somehow
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minigame) ) )
if ( e.classname == "minigame_board_piece" && e.cnt && e.team == pteam )
{
if(e.netname) { strunzone(e.netname); }
- remove(e);
+ delete(e);
}
if(minigame.snake_lives[pteam] <= 0)
if(ate_mouse)
{
if(hit.netname) { strunzone(hit.netname); }
- remove(hit);
+ delete(hit);
snake_new_mouse(minigame);
}
}
case "end":
{
- entity e = world;
+ entity e = NULL;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
if(e.netname) { strunzone(e.netname); }
- remove(e);
+ delete(e);
}
return false;
}