if(minigame.pp_curr_piece)
{
minigame.pp_curr_piece.cnt = 0;
- minigame.pp_curr_piece.__team = 5;
+ setteam(minigame.pp_curr_piece, 5);
minigame_server_sendflags(minigame.pp_curr_piece,MINIG_SF_ALL);
}
if(t1_true || t2_true)
{
entity piece = msle_spawn(minigame,"minigame_board_piece");
- piece.__team = ((t1_true) ? 1 : 2);
+ setteam(piece, ((t1_true) ? 1 : 2));
piece.netname = strzone(minigame_tile_buildname(i,t));
minigame_server_sendflags(piece,MINIG_SF_ALL);
minigame_server_sendflags(minigame,MINIG_SF_UPDATE);