// fields
const int PONG_MAX_PLAYERS = 4;
+const int PONG_SPECTATOR_TEAM = 255; // must be above max teams and equal to or below 255
.int pong_score; // (minigame_player) number of goals
.int pong_keys; // (client) pressed keys
.entity pong_paddles[PONG_MAX_PLAYERS];// (minigame) paddles
this.SendFlags |= MINIG_SF_UPDATE;
int i;
- for ( i = 1; i <= PONG_MAX_PLAYERS; i++ )
+ for ( i = 1; i <= PONG_MAX_PLAYERS; ++i )
if ( pong_paddle_hit(this, i) )
{
pong_paddle_bounce(this,i);
entity pong_ai_spawn(entity paddle)
{
- entity ai = msle_spawn(paddle.owner,"pong_ai");
+ entity ai = msle_spawn(paddle.owner,new(pong_ai));
ai.minigame_players = ai;
ai.team = paddle.team;
setthink(ai, pong_ai_think);
// if real_player is NULL, the paddle is controlled by AI
entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
{
- entity paddle = msle_spawn(minigame,"pong_paddle");
+ entity paddle = msle_spawn(minigame,new(pong_paddle));
paddle.pong_length = autocvar_sv_minigames_pong_paddle_size;
paddle.origin = pong_team_to_paddlepos(pl_team);
setthink(paddle, pong_paddle_think);
{
// Don't allow joining a match that is already running
if ( minigame.minigame_flags & PONG_STATUS_PLAY )
- return false;
+ return PONG_SPECTATOR_TEAM;
entity player = ...(0,entity);
int i;
- for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+ for ( i = 0; i < PONG_MAX_PLAYERS; ++i )
{
if ( minigame.pong_paddles[i] == NULL )
{
}
}
- return false;
+ return PONG_SPECTATOR_TEAM;
}
case "part":
{
entity paddle;
entity ai;
int i;
- for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+ for ( i = 0; i < PONG_MAX_PLAYERS; ++i )
{
paddle = minigame.pong_paddles[i];
if ( paddle != NULL && paddle.realowner == player )
case "cmd":
{
entity player = ...(0,entity);
+ bool event_blocked = (player.team == PONG_SPECTATOR_TEAM);
switch(argv(0))
{
case "throw":
+ if(event_blocked)
+ return true;
if ( minigame.minigame_flags & PONG_STATUS_WAIT )
{
minigame.minigame_flags = PONG_STATUS_PLAY |
minigame.SendFlags |= MINIG_SF_UPDATE;
entity ball;
- for ( int j = 0; j < autocvar_sv_minigames_pong_ball_number; j++ )
+ for ( int j = 0; j < autocvar_sv_minigames_pong_ball_number; ++j )
{
- ball = msle_spawn(minigame,"pong_ball");
+ ball = msle_spawn(minigame,new(pong_ball));
ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
ball.m_mins = vec2(-ball.pong_length, -ball.pong_length);
ball.m_maxs = vec2(ball.pong_length, ball.pong_length);
}
return true;
case "+movei":
+ if(event_blocked)
+ return true;
player.pong_keys |= PONG_KEY_INCREASE;
return true;
case "+moved":
+ if(event_blocked)
+ return true;
player.pong_keys |= PONG_KEY_DECREASE;
return true;
case "-movei":
+ if(event_blocked)
+ return true;
player.pong_keys &= ~PONG_KEY_INCREASE;
return true;
case "-moved":
+ if(event_blocked)
+ return true;
player.pong_keys &= ~PONG_KEY_DECREASE;
return true;
case "move":
+ if(event_blocked)
+ return true;
if(argv(1))
player.pong_keys = stoi(argv(1));
return true;
case "pong_aimore":
{
+ if(event_blocked)
+ return true;
// keep declaration here, moving it into for() reverses weapon order
// potentially compiler bug
int j;
if ( minigame.minigame_flags & PONG_STATUS_WAIT )
- for ( j = 0; j < PONG_MAX_PLAYERS; j++ )
- //for ( int j = 0; j < PONG_MAX_PLAYERS; j++ )
+ for ( j = 0; j < PONG_MAX_PLAYERS; ++j )
+ //for ( int j = 0; j < PONG_MAX_PLAYERS; ++j )
{
if ( minigame.pong_paddles[j] == NULL )
{
}
case "pong_ailess":
{
+ if(event_blocked)
+ return true;
if ( minigame.minigame_flags & PONG_STATUS_WAIT )
{
entity paddle;
- for ( int j = PONG_MAX_PLAYERS-1; j >= 0; j-- )
+ for ( int j = PONG_MAX_PLAYERS-1; j >= 0; --j )
{
paddle = minigame.pong_paddles[j];
if ( paddle != NULL &&
}
}
+
+ minigame_show_allspecs(pos, mySize);
}
// Required function, draw the game status panel
entity e;
FOREACH_MINIGAME_ENTITY(e)
{
- if ( e.classname == "minigame_player" || e.classname == "pong_ai" )
+ if ( (e.classname == "minigame_player" || e.classname == "pong_ai") && e.team != PONG_SPECTATOR_TEAM )
{
mypos = pos;
mypos_y += (e.team-1) * (player_fontsize_y + ts_y);
- drawfill(mypos, ts, pong_team_to_color(e.team), 0.25, DRAWFLAG_ADDITIVE);
+ drawfill(mypos, ts, pong_team_to_color(e.team), 0.25 * panel_fg_alpha, DRAWFLAG_ADDITIVE);
minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
(e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")),
string pong_message(int mgflags)
{
string rmessage = "";
- if (mgflags & PONG_STATUS_WAIT)
+ if(minigame_self.team == PONG_SPECTATOR_TEAM)
+ rmessage = _("You are spectating");
+ else if (mgflags & PONG_STATUS_WAIT)
rmessage = _("Press ^1Start Match^7 to start the match with the current players");
return rmessage;
}
return false;
}
case "key_pressed":
- switch ( ...(0,int) )
- {
- case K_UPARROW:
- case K_KP_UPARROW:
- case K_LEFTARROW:
- case K_KP_LEFTARROW:
- //minigame_cmd("+moved");
- pong_keys_pressed |= PONG_KEY_DECREASE;
- return true;
- case K_DOWNARROW:
- case K_KP_DOWNARROW:
- case K_RIGHTARROW:
- case K_KP_RIGHTARROW:
- //minigame_cmd("+movei");
- pong_keys_pressed |= PONG_KEY_INCREASE;
- return true;
- }
- return false;
case "key_released":
- switch ( ...(0,int) )
- {
- case K_UPARROW:
- case K_KP_UPARROW:
- case K_LEFTARROW:
- case K_KP_LEFTARROW:
- //minigame_cmd("-moved");
- pong_keys_pressed &= ~PONG_KEY_DECREASE;
- return true;
- case K_DOWNARROW:
- case K_KP_DOWNARROW:
- case K_RIGHTARROW:
- case K_KP_RIGHTARROW:
- //minigame_cmd("-movei");
- pong_keys_pressed &= ~PONG_KEY_INCREASE;
- return true;
- }
+ if ((minigame.minigame_flags & PONG_STATUS_PLAY) && minigame_self.team != PONG_SPECTATOR_TEAM)
+ switch ( ...(0,int) )
+ {
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ if (event == "key_pressed")
+ {
+ //minigame_cmd("+moved");
+ pong_keys_pressed |= PONG_KEY_DECREASE;
+ }
+ else
+ {
+ //minigame_cmd("-moved");
+ pong_keys_pressed &= ~PONG_KEY_DECREASE;
+ }
+ return true;
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ if (event == "key_pressed")
+ {
+ //minigame_cmd("+movei");
+ pong_keys_pressed |= PONG_KEY_INCREASE;
+ }
+ else
+ {
+ //minigame_cmd("-movei");
+ pong_keys_pressed &= ~PONG_KEY_INCREASE;
+ }
+ return true;
+ }
return false;
case "network_receive":
{
case "menu_click":
{
string cmd = ...(0,string);
- if( cmd == "pong_throw" && minigame.minigame_flags & PONG_STATUS_WAIT )
+ if( cmd == "pong_throw" && ( minigame.minigame_flags & PONG_STATUS_WAIT ) )
{
minigame_cmd("throw");
}