// Think equivalent of pong_ball_throw, used to delay throws
void pong_ball_throwthink()
-{
+{SELFPARAM();
pong_ball_throw(self);
}
// Moves the ball around
void pong_ball_think()
-{
+{SELFPARAM();
float think_speed = autocvar_sys_ticrate;
self.nextthink = time + think_speed;
// AI action
void pong_ai_think()
-{
+{SELFPARAM();
float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed;
self.nextthink = time + think_speed;
// Moves the paddle
void pong_paddle_think()
-{
+{SELFPARAM();
float think_speed = autocvar_sys_ticrate;
self.nextthink = time + think_speed;