void nmm_spawn_tile(string id, entity minig, int distance)
{
// TODO global variable + list_next for simpler tile loops
- entity e = spawn();
+ entity e = new(minigame_nmm_tile);
e.origin = minigame_tile_pos(id,7,7);
- e.classname = "minigame_nmm_tile";
e.netname = id;
e.owner = minig;
e.team = 0;