]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/nmm.qc
Merge branch 'master' into terencehill/accuracy_shotgun
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / nmm.qc
index bdb02ab96273682819017d43864356295a3caf8d..82e09c324ab3982966ea7a08dc33f81527e50467 100644 (file)
@@ -1,4 +1,9 @@
 #include "nmm.qh"
+
+#ifdef CSQC
+#include <client/miscfunctions.qh>
+#endif
+
 REGISTER_MINIGAME(nmm, "Nine Men's Morris");
 
 const int NMM_TURN_PLACE = 0x0100; // player has to place a piece on the board
@@ -474,22 +479,22 @@ void nmm_hud_board(vector pos, vector mySize)
        if ( active_minigame.minigame_flags & NMM_TURN_WIN )
        {
                vector winfs = hud_fontsize*2;
-               string playername = "";
+               string pname = "";
                FOREACH_MINIGAME_ENTITY(e)
                        if ( e.classname == "minigame_player" &&
                                        e.team == (active_minigame.minigame_flags & NMM_TURN_TEAM) )
-                               playername = entcs_GetName(e.minigame_playerslot-1);
+                               pname = entcs_GetName(e.minigame_playerslot-1);
 
                vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
                vector win_sz;
                win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s^7 won the game!",playername),
+                       sprintf("%s^7 won the game!",pname),
                        winfs, 0, DRAWFLAG_NORMAL, 0.5);
 
                drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
 
                minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s^7 won the game!",playername),
+                       sprintf("%s^7 won the game!",pname),
                        winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
        }
 }
@@ -497,9 +502,8 @@ void nmm_hud_board(vector pos, vector mySize)
 // Required function, draw the game status panel
 void nmm_hud_status(vector pos, vector mySize)
 {
-       HUD_Panel_DrawBg(1);
+       HUD_Panel_DrawBg();
        vector ts;
-
        ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
                hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
        pos_y += ts_y;