entity HUD_MinigameMenu_last_entry;
// Minigame menu options: insert entry after the given location
-void HUD_MinigameMenu_InsertEntry(entity new, entity prev)
+void HUD_MinigameMenu_InsertEntry(entity entry, entity prev)
{
if ( !HUD_MinigameMenu_entries )
{
- HUD_MinigameMenu_entries = new;
- HUD_MinigameMenu_last_entry = new;
+ HUD_MinigameMenu_entries = entry;
+ HUD_MinigameMenu_last_entry = entry;
return;
}
- new.list_prev = prev;
- new.list_next = prev.list_next;
+ entry.list_prev = prev;
+ entry.list_next = prev.list_next;
if ( prev.list_next )
- prev.list_next.list_prev = new;
+ prev.list_next.list_prev = entry;
else
- HUD_MinigameMenu_last_entry = new;
- prev.list_next = new;
+ HUD_MinigameMenu_last_entry = entry;
+ prev.list_next = entry;
}