]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/cl_minigames_hud.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / cl_minigames_hud.qc
index 23ac4539f4cd0bf6bb860811a7e859ad42b616ca..3b7e39e2b33a656a0c9f43bcbbacf215dbff6ae8 100644 (file)
@@ -1,5 +1,6 @@
 #include "cl_minigames_hud.qh"
 
+#include <client/autocvars.qh>
 #include <common/ent_cs.qh>
 
 #include "minigames.qh"
@@ -14,8 +15,8 @@ bool HUD_mouse_over(entity somepanel)
 {
        vector pos = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_pos")));
        vector sz = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_size")));
-       return mousepos_x >= pos_x*vid_conwidth  && mousepos_x <= (pos_x+sz_x)*vid_conwidth &&
-              mousepos_y >= pos_y*vid_conheight && mousepos_y <= (pos_y+sz_y)*vid_conheight ;
+       return mousepos_x >= pos_x * vid_conwidth  && mousepos_x <= (pos_x + sz_x) * vid_conwidth
+                  && mousepos_y >= pos_y * vid_conheight && mousepos_y <= (pos_y + sz_y) * vid_conheight;
 }
 
 // ====================================================================
@@ -23,58 +24,62 @@ bool HUD_mouse_over(entity somepanel)
 // ====================================================================
 
 // Draws the minigame game board
-void HUD_MinigameBoard ()
+void HUD_MinigameBoard()
 {
-       entity hud_minigame = world;
+       entity hud_minigame = NULL;
 
-       if(!autocvar__hud_configure)
+       if (!autocvar__hud_configure) {
                hud_minigame = active_minigame.descriptor;
-       else
+       } else {
                hud_minigame = minigame_get_descriptor("nmm");
+       }
 
-       if ( !hud_minigame )
+       if (!hud_minigame) {
                return;
+       }
 
-       HUD_Panel_UpdateCvars();
+       HUD_Panel_LoadCvars();
 
 
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       hud_minigame.minigame_hud_board(pos,mySize);
+       hud_minigame.minigame_hud_board(pos, mySize);
 }
 
 // ====================================================================
 // Minigame Status
 // ====================================================================
 // Draws the minigame status panel
-void HUD_MinigameStatus ()
+void HUD_MinigameStatus()
 {
-       entity hud_minigame = world;
+       entity hud_minigame = NULL;
 
-       if(!autocvar__hud_configure)
+       if (!autocvar__hud_configure) {
                hud_minigame = active_minigame.descriptor;
-       else
+       } else {
                hud_minigame = minigame_get_descriptor("nmm");
+       }
 
-       if ( !hud_minigame )
+       if (!hud_minigame) {
                return;
+       }
 
-       HUD_Panel_UpdateCvars();
+       HUD_Panel_LoadCvars();
 
 
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       if(panel_bg_padding)
-       {
+       if (panel_bg_padding) {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       hud_minigame.minigame_hud_status(pos,mySize);
+       HUD_Scale_Disable();
+       hud_minigame.minigame_hud_status(pos, mySize);
 }
 
 // ====================================================================
@@ -89,8 +94,7 @@ entity HUD_MinigameMenu_last_entry;
 // Minigame menu options: insert entry after the given location
 void HUD_MinigameMenu_InsertEntry(entity newentry, entity prev)
 {
-       if ( !HUD_MinigameMenu_entries )
-       {
+       if (!HUD_MinigameMenu_entries) {
                HUD_MinigameMenu_entries = newentry;
                HUD_MinigameMenu_last_entry = newentry;
                return;
@@ -98,12 +102,12 @@ void HUD_MinigameMenu_InsertEntry(entity newentry, entity prev)
 
        newentry.list_prev = prev;
        newentry.list_next = prev.list_next;
-       if ( prev.list_next )
+       if (prev.list_next) {
                prev.list_next.list_prev = newentry;
-       else
+       } else {
                HUD_MinigameMenu_last_entry = newentry;
+       }
        prev.list_next = newentry;
-
 }
 
 
@@ -113,40 +117,41 @@ entity HUD_MinigameMenu_activeitem;
 // Click the given item
 void HUD_MinigameMenu_Click(entity menuitem)
 {
-       if ( menuitem )
-       {
-               menuitem.use1(menuitem, NULL, NULL);
+       if (menuitem) {
+               menuitem.use(menuitem, NULL, NULL);
        }
 }
 
 // Minigame menu options: Remove the given entry
 // Precondition: the given entry is actually in the list
-void HUD_MinigameMenu_EraseEntry ( entity e )
+void HUD_MinigameMenu_EraseEntry(entity e)
 {
        // remove child items (if any)
-       if ( e.flags & 2 )
-       {
+       if (e.flags & 2) {
                HUD_MinigameMenu_Click(e);
        }
 
-       if ( e.list_prev )
+       if (e.list_prev) {
                e.list_prev.list_next = e.list_next;
-       else
+       } else {
                HUD_MinigameMenu_entries = e.list_next;
+       }
 
-       if ( e.list_next )
+       if (e.list_next) {
                e.list_next.list_prev = e.list_prev;
-       else
+       } else {
                HUD_MinigameMenu_last_entry = e.list_prev;
+       }
 
-       if ( HUD_MinigameMenu_activeitem == e )
-               HUD_MinigameMenu_activeitem = world;
+       if (HUD_MinigameMenu_activeitem == e) {
+               HUD_MinigameMenu_activeitem = NULL;
+       }
 
-       remove(e);
+       delete(e);
 }
 
 // Minigame menu options: create entry
-entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vector color,void(entity, entity, entity) click)
+entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vector color, void(entity, entity, entity) click)
 {
        entity entry = spawn();
        entry.message = s;
@@ -154,7 +159,7 @@ entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vec
        entry.size = fontsize;
        entry.colormod = color;
        entry.flags = 0;
-       entry.use1 = click;
+       entry.use = click;
        panel_pos_y += fontsize_y;
        return entry;
 }
@@ -162,10 +167,10 @@ entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vec
 // Spawn a child entry of a collapsable entry
 entity HUD_MinigameMenu_SpawnSubEntry(string s, void(entity, entity, entity) click, entity parent)
 {
-       vector item_fontsize = hud_fontsize*1.25;
+       vector item_fontsize = hud_fontsize * 1.25;
        vector item_offset = '1 0 0' * item_fontsize_x;
        entity item = HUD_MinigameMenu_SpawnEntry(
-                               s,item_offset,item_fontsize,'0.8 0.8 0.8', click );
+               s, item_offset, item_fontsize, '0.8 0.8 0.8', click);
        item.owner = parent;
        return item;
 }
@@ -181,30 +186,29 @@ void HUD_MinigameMenu_ClickCreate_Entry(entity this, entity actor, entity trigge
 bool HUD_MinigameMenu_Click_ExpandCollapse(entity this)
 {
        entity e;
-       if ( this.flags & 2 )
-       {
-               if ( HUD_MinigameMenu_activeitem &&
-                               HUD_MinigameMenu_activeitem.owner == this )
-                       HUD_MinigameMenu_activeitem = world;
+       if (this.flags & 2) {
+               if (HUD_MinigameMenu_activeitem
+                       && HUD_MinigameMenu_activeitem.owner == this) {
+                       HUD_MinigameMenu_activeitem = NULL;
+               }
                this.flags &= ~2;
-               for ( e = this.list_next; e != world && e.owner == this; e = this.list_next )
-               {
-                       if ( e.flags & 2 )
+               for (e = this.list_next; e != NULL && e.owner == this; e = this.list_next) {
+                       if (e.flags & 2) {
                                HUD_MinigameMenu_Click(e);
+                       }
                        this.list_next = e.list_next;
-                       remove(e);
+                       delete(e);
                }
-               if ( this.list_next )
+               if (this.list_next) {
                        this.list_next.list_prev = this;
-               else
+               } else {
                        HUD_MinigameMenu_last_entry = this;
-       }
-       else
-       {
-               for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
-               {
-                       if ( e.flags & 2 && e.origin_x == this.origin_x)
+               }
+       } else {
+               for (e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next) {
+                       if (e.flags & 2 && e.origin_x == this.origin_x) {
                                HUD_MinigameMenu_Click(e);
+                       }
                }
 
                this.flags |= 2;
@@ -217,15 +221,14 @@ bool HUD_MinigameMenu_Click_ExpandCollapse(entity this)
 // Click action for the Create menu
 void HUD_MinigameMenu_ClickCreate(entity this, entity actor, entity trigger)
 {
-       if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
-       {
+       if (HUD_MinigameMenu_Click_ExpandCollapse(this)) {
                entity curr;
                entity prev = this;
                FOREACH(Minigames, true, {
                        curr = HUD_MinigameMenu_SpawnSubEntry(it.message, HUD_MinigameMenu_ClickCreate_Entry, this);
                        curr.netname = it.netname;
-                       curr.model = strzone(minigame_texture(strcat(it.netname,"/icon")));
-                       HUD_MinigameMenu_InsertEntry( curr, prev );
+                       curr.model = strzone(minigame_texture(strcat(it.netname, "/icon")));
+                       HUD_MinigameMenu_InsertEntry(curr, prev);
                        prev = curr;
                });
        }
@@ -234,27 +237,24 @@ void HUD_MinigameMenu_ClickCreate(entity this, entity actor, entity trigger)
 // Click action for Join sub-entries
 void HUD_MinigameMenu_ClickJoin_Entry(entity this, entity actor, entity trigger)
 {
-       minigame_cmd("join ",this.netname);
+       minigame_cmd("join ", this.netname);
        HUD_MinigameMenu_EraseEntry(this);
 }
 
 // Click action for the Join menu
 void HUD_MinigameMenu_ClickJoin(entity this, entity actor, entity trigger)
 {
-       if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
-       {
-               entity e = world;
+       if (HUD_MinigameMenu_Click_ExpandCollapse(this)) {
+               entity e = NULL;
                entity curr;
                entity prev = this;
-               while( (e = find(e,classname,"minigame")) )
-               {
-                       if ( e != active_minigame )
-                       {
+               while ((e = find(e, classname, "minigame"))) {
+                       if (e != active_minigame) {
                                curr = HUD_MinigameMenu_SpawnSubEntry(
-                                       e.netname, HUD_MinigameMenu_ClickJoin_Entry, this );
+                                       e.netname, HUD_MinigameMenu_ClickJoin_Entry, this);
                                curr.netname = e.netname;
-                               curr.model = strzone(minigame_texture(strcat(e.descriptor.netname,"/icon")));
-                               HUD_MinigameMenu_InsertEntry( curr, prev );
+                               curr.model = strzone(minigame_texture(strcat(e.descriptor.netname, "/icon")));
+                               HUD_MinigameMenu_InsertEntry(curr, prev);
                                prev = curr;
                        }
                }
@@ -264,7 +264,7 @@ void HUD_MinigameMenu_ClickJoin(entity this, entity actor, entity trigger)
 /*// Temporary placeholder for un-implemented Click actions
 void HUD_MinigameMenu_ClickNoop()
 {
-       dprint("Placeholder for ",self.message,"\n");
+    dprint("Placeholder for ",this.message,"\n");
 }*/
 
 // Click action for Quit
@@ -277,28 +277,25 @@ void HUD_MinigameMenu_ClickQuit(entity this, entity actor, entity trigger)
 // Click action for Invite sub-entries
 void HUD_MinigameMenu_ClickInvite_Entry(entity this, entity actor, entity trigger)
 {
-       minigame_cmd("invite #",this.netname);
+       minigame_cmd("invite #", this.netname);
 }
 
 // Click action for the Invite menu
 void HUD_MinigameMenu_ClickInvite(entity this, entity actor, entity trigger)
 {
-       if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
-       {
+       if (HUD_MinigameMenu_Click_ExpandCollapse(this)) {
                entity e;
-               entity prev = self;
-               for(int i = 0; i < maxclients; ++i)
-               {
-                       if ( player_localnum != i && playerslots[i] && entcs_GetName(i) != "" &&
-                               !findfloat(world,minigame_playerslot,i+1) && playerslots[i].ping )
-                       {
+               entity prev = this;
+               for (int i = 0; i < maxclients; ++i) {
+                       if (player_localnum != i && playerslots[i] && entcs_GetName(i) != ""
+                               && !findfloat(NULL, minigame_playerslot, i + 1) && playerslots[i].ping) {
                                e = HUD_MinigameMenu_SpawnSubEntry(
                                        strzone(entcs_GetName(i)), HUD_MinigameMenu_ClickInvite_Entry,
-                                       self );
+                                       this);
                                e.flags |= 1;
-                               e.netname = strzone(ftos(i+1));
+                               e.netname = strzone(ftos(i + 1));
                                e.origin_x *= 2;
-                               HUD_MinigameMenu_InsertEntry(e,prev);
+                               HUD_MinigameMenu_InsertEntry(e, prev);
                                prev = e;
                        }
                }
@@ -307,31 +304,31 @@ void HUD_MinigameMenu_ClickInvite(entity this, entity actor, entity trigger)
 
 void HUD_MinigameMenu_ClickCustomEntry(entity this, entity actor, entity trigger)
 {
-       if ( active_minigame )
-               active_minigame.minigame_event(active_minigame,"menu_click",this.netname);
+       if (active_minigame) {
+               active_minigame.minigame_event(active_minigame, "menu_click", this.netname);
+       }
 }
 
 // Adds a game-specific entry to the menu
 void HUD_MinigameMenu_CustomEntry(entity parent, string menumessage, string event_arg)
 {
        entity e = HUD_MinigameMenu_SpawnSubEntry(
-               menumessage, HUD_MinigameMenu_ClickCustomEntry, parent );
+               menumessage, HUD_MinigameMenu_ClickCustomEntry, parent);
        e.netname = event_arg;
        HUD_MinigameMenu_InsertEntry(e, parent);
-       //dprint("CustomEntry ",ftos(num_for_edict(parent))," ",menumessage," ",event_arg,"\n");
+       // dprint("CustomEntry ",ftos(num_for_edict(parent))," ",menumessage," ",event_arg,"\n");
 }
 
 // Click action for the Current Game menu
 void HUD_MinigameMenu_ClickCurrentGame(entity this, entity actor, entity trigger)
 {
-       if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
-       {
-               HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry(
-                       _("Quit"), HUD_MinigameMenu_ClickQuit, this ), this);
+       if (HUD_MinigameMenu_Click_ExpandCollapse(this)) {
+               HUD_MinigameMenu_InsertEntry(HUD_MinigameMenu_SpawnSubEntry(
+                       _("Quit"), HUD_MinigameMenu_ClickQuit, this), this);
 
-               active_minigame.minigame_event(active_minigame,"menu_show",this);
+               active_minigame.minigame_event(active_minigame, "menu_show", this);
 
-               HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry(
+               HUD_MinigameMenu_InsertEntry(HUD_MinigameMenu_SpawnSubEntry(
                        _("Invite"), HUD_MinigameMenu_ClickInvite, this), this);
        }
 }
@@ -344,20 +341,20 @@ bool HUD_MinigameMenu_IsOpened()
 // Close the minigame menu panel
 void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
 {
-       if ( HUD_MinigameMenu_IsOpened() )
-       {
+       if (HUD_MinigameMenu_IsOpened()) {
                entity e, p;
-               for ( e = HUD_MinigameMenu_entries; e != world; e = p )
-               {
+               for (e = HUD_MinigameMenu_entries; e != NULL; e = p) {
                        p = e.list_next;
-                       remove(e);
+                       delete(e);
+               }
+               HUD_MinigameMenu_entries = NULL;
+               HUD_MinigameMenu_last_entry = NULL;
+               HUD_MinigameMenu_activeitem = NULL;
+               if (autocvar_hud_cursormode) {
+                       if (!autocvar__hud_configure) {
+                               setcursormode(0);
+                       }
                }
-               HUD_MinigameMenu_entries = world;
-               HUD_MinigameMenu_last_entry = world;
-               HUD_MinigameMenu_activeitem = world;
-               if(autocvar_hud_cursormode)
-               if ( !autocvar__hud_configure )
-                       setcursormode(0);
        }
 }
 
@@ -365,90 +362,86 @@ void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
 void HUD_MinigameMenu_CurrentButton()
 {
        entity e;
-       if ( active_minigame )
-       {
-               for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
-                       if ( e.classname == "hud_minigamemenu_exit" )
-                       {
+       if (active_minigame) {
+               for (e = HUD_MinigameMenu_last_entry; e != NULL; e = e.list_prev) {
+                       if (e.classname == "hud_minigamemenu_exit") {
                                HUD_MinigameMenu_EraseEntry(e);
                                break;
                        }
+               }
                entity currb = HUD_MinigameMenu_SpawnEntry(
-                       _("Current Game"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCurrentGame );
+                       _("Current Game"), '0 0 0', hud_fontsize * 1.5, '0.7 0.84 1', HUD_MinigameMenu_ClickCurrentGame);
                currb.classname = "hud_minigamemenu_current";
-               currb.model = strzone(minigame_texture(strcat(active_minigame.descriptor.netname,"/icon")));
-               HUD_MinigameMenu_InsertEntry(currb,HUD_MinigameMenu_last_entry);
+               currb.model = strzone(minigame_texture(strcat(active_minigame.descriptor.netname, "/icon")));
+               HUD_MinigameMenu_InsertEntry(currb, HUD_MinigameMenu_last_entry);
                HUD_MinigameMenu_Click(currb);
-       }
-       else
-       {
+       } else {
                entity p;
-               for ( e = HUD_MinigameMenu_last_entry; e != world; e = p.list_prev )
-               {
+               for (e = HUD_MinigameMenu_last_entry; e != NULL; e = p.list_prev) {
                        p = e;
-                       if ( e.classname == "hud_minigamemenu_current" )
-                       {
+                       if (e.classname == "hud_minigamemenu_current") {
                                p = e.list_next;
-                               if ( !p )
+                               if (!p) {
                                        p = HUD_MinigameMenu_last_entry;
+                               }
                                HUD_MinigameMenu_EraseEntry(e);
                                break;
                        }
                }
-               for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
-                       if ( e.classname == "hud_minigamemenu_exit" )
+               for (e = HUD_MinigameMenu_last_entry; e != NULL; e = e.list_prev) {
+                       if (e.classname == "hud_minigamemenu_exit") {
                                return;
+                       }
+               }
                entity exit = HUD_MinigameMenu_SpawnEntry(
-                       _("Exit Menu"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_Close);
+                       _("Exit Menu"), '0 0 0', hud_fontsize * 1.5, '0.7 0.84 1', HUD_MinigameMenu_Close);
                exit.classname = "hud_minigamemenu_exit";
-               HUD_MinigameMenu_InsertEntry ( exit, HUD_MinigameMenu_last_entry );
+               HUD_MinigameMenu_InsertEntry(exit, HUD_MinigameMenu_last_entry);
        }
 }
 
 // Open the minigame menu panel
 void HUD_MinigameMenu_Open()
 {
-       if ( !HUD_MinigameMenu_IsOpened() )
-       {
-               HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnEntry(
-                       _("Create"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCreate),
-                       HUD_MinigameMenu_last_entry );
-               HUD_MinigameMenu_InsertEntry ( HUD_MinigameMenu_SpawnEntry(
-                       _("Join"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickJoin),
-                       HUD_MinigameMenu_last_entry );
+       if (!HUD_MinigameMenu_IsOpened()) {
+               HUD_MinigameMenu_InsertEntry(HUD_MinigameMenu_SpawnEntry(
+                       _("Create"), '0 0 0', hud_fontsize * 1.5, '0.7 0.84 1', HUD_MinigameMenu_ClickCreate),
+                       HUD_MinigameMenu_last_entry);
+               HUD_MinigameMenu_InsertEntry(HUD_MinigameMenu_SpawnEntry(
+                       _("Join"), '0 0 0', hud_fontsize * 1.5, '0.7 0.84 1', HUD_MinigameMenu_ClickJoin),
+                       HUD_MinigameMenu_last_entry);
                HUD_MinigameMenu_CurrentButton();
-               HUD_MinigameMenu_activeitem = world;
-               if(autocvar_hud_cursormode)
+               HUD_MinigameMenu_activeitem = NULL;
+               if (autocvar_hud_cursormode) {
                        setcursormode(1);
+               }
        }
 }
 
 // Handles mouse input on to minigame menu panel
 void HUD_MinigameMenu_MouseInput()
 {
-       panel = HUD_PANEL(MINIGAME_MENU);
+       panel = HUD_PANEL(MINIGAMEMENU);
 
-       HUD_Panel_UpdateCvars();
+       HUD_Panel_LoadCvars();
 
-       if(panel_bg_padding)
-       {
+       if (panel_bg_padding) {
                panel_pos += '1 1 0' * panel_bg_padding;
                panel_size -= '2 2 0' * panel_bg_padding;
        }
 
        entity e;
 
-       panel_pos_y += hud_fontsize_y*2;
+       panel_pos_y += hud_fontsize_y * 2;
 
-       HUD_MinigameMenu_activeitem = world;
+       HUD_MinigameMenu_activeitem = NULL;
        vector sz;
-       for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
-       {
-               sz = eX*panel_size_x + eY*e.size_y;
-               if ( e.model )
+       for (e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next) {
+               sz = eX * panel_size_x + eY * e.size_y;
+               if (e.model) {
                        sz_y = 22;
-               if ( !HUD_MinigameMenu_activeitem && mousepos_y >= panel_pos_y && mousepos_y <= panel_pos_y + sz_y )
-               {
+               }
+               if (!HUD_MinigameMenu_activeitem && mousepos_y >= panel_pos_y && mousepos_y <= panel_pos_y + sz_y) {
                        HUD_MinigameMenu_activeitem = e;
                }
                panel_pos_y += sz_y;
@@ -458,70 +451,71 @@ void HUD_MinigameMenu_MouseInput()
 // Draw a menu entry
 void HUD_MinigameMenu_DrawEntry(vector pos, string s, vector fontsize, vector color)
 {
-       minigame_drawstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s,
-                                                         fontsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       minigame_drawstring_trunc(panel_size_x - pos_x + panel_pos_x, pos, s,
+               fontsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 // Draw a color-coded menu
 void HUD_MinigameMenu_DrawColoredEntry(vector pos, string s, vector fontsize)
 {
-       minigame_drawcolorcodedstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s,
-                                                         fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+       minigame_drawcolorcodedstring_trunc(panel_size_x - pos_x + panel_pos_x, pos, s,
+               fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // Minigame menu panel UI
-void HUD_MinigameMenu ()
+void HUD_MinigameMenu()
 {
-       if ( !HUD_MinigameMenu_IsOpened() )
+       if (!HUD_MinigameMenu_IsOpened()) {
                return;
+       }
 
-       HUD_Panel_UpdateCvars();
+       HUD_Panel_LoadCvars();
 
-       HUD_Panel_DrawBg(1);
+       HUD_Scale_Disable();
+       HUD_Panel_DrawBg();
 
-       if(panel_bg_padding)
-       {
+       if (panel_bg_padding) {
                panel_pos += '1 1 0' * panel_bg_padding;
                panel_size -= '2 2 0' * panel_bg_padding;
        }
 
-       HUD_MinigameMenu_DrawEntry(panel_pos,_("Minigames"),hud_fontsize*2,'0.25 0.47 0.72');
-       panel_pos_y += hud_fontsize_y*2;
+       HUD_MinigameMenu_DrawEntry(panel_pos, _("Minigames"), hud_fontsize * 2, '0.25 0.47 0.72');
+       panel_pos_y += hud_fontsize_y * 2;
 
        vector color;
        vector offset;
        float itemh;
        vector imgsz = '22 22 0'; // NOTE: if changed, edit where HUD_MinigameMenu_activeitem is selected
-       for ( entity e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
-       {
+       for (entity e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next) {
                color = e.colormod;
 
                offset = e.origin;
                itemh = e.size_y;
 
-               if ( e.model )
+               if (e.model) {
                        itemh = imgsz_y;
+               }
 
-               if ( e.flags & 2 )
-               {
-                       drawfill(panel_pos, eX*panel_size_x + eY*itemh, e.colormod,
-                                       panel_fg_alpha, DRAWFLAG_NORMAL);
+               if (e.flags & 2) {
+                       drawfill(panel_pos, eX * panel_size_x + eY * itemh, e.colormod,
+                               panel_fg_alpha, DRAWFLAG_NORMAL);
                        color = '0 0 0';
                }
 
-               if ( e.model )
-               {
-                       drawpic( panel_pos+offset, e.model, imgsz, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+               if (e.model) {
+                       drawpic(panel_pos + offset, e.model, imgsz, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                        offset_x += imgsz_x;
-                       offset_y = (imgsz_y-e.size_y) / 2;
+                       offset_y = (imgsz_y - e.size_y) / 2;
                }
 
-               if ( e.flags & 1 )
-                       HUD_MinigameMenu_DrawColoredEntry(panel_pos+offset,e.message,e.size);
-               else
-                       HUD_MinigameMenu_DrawEntry(panel_pos+offset,e.message,e.size,color);
+               if (e.flags & 1) {
+                       HUD_MinigameMenu_DrawColoredEntry(panel_pos + offset, e.message, e.size);
+               } else {
+                       HUD_MinigameMenu_DrawEntry(panel_pos + offset, e.message, e.size, color);
+               }
 
-               if ( e == HUD_MinigameMenu_activeitem )
-                       drawfill(panel_pos, eX*panel_size_x + eY*itemh,'1 1 1', 0.25, DRAWFLAG_ADDITIVE);
+               if (e == HUD_MinigameMenu_activeitem) {
+                       drawfill(panel_pos, eX * panel_size_x + eY * itemh, '1 1 1', 0.25, DRAWFLAG_ADDITIVE);
+               }
 
                panel_pos_y += itemh;
        }
@@ -535,29 +529,30 @@ void HUD_MinigameHelp()
 {
        string help_message;
 
-       if(!autocvar__hud_configure)
+       if (!autocvar__hud_configure) {
                help_message = active_minigame.message;
-       else
+       } else {
                help_message = "Minigame message";
+       }
 
-       if ( !help_message )
+       if (!help_message) {
                return;
+       }
 
-       HUD_Panel_UpdateCvars();
+       HUD_Panel_LoadCvars();
 
 
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       if(panel_bg_padding)
-       {
+       if (panel_bg_padding) {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       minigame_drawcolorcodedstring_wrapped( mySize_x, pos, help_message,
-               hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5 );
+       minigame_drawcolorcodedstring_wrapped(mySize_x, pos, help_message,
+               hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
 }
 
 // ====================================================================
@@ -565,106 +560,91 @@ void HUD_MinigameHelp()
 // ====================================================================
 float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary)
 {
-
-       if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure )
+       if (!HUD_MinigameMenu_IsOpened() || autocvar__hud_configure) {
                return false;
+       }
 
-       if(bInputType == 3)
-       {
+       if (bInputType == 3) {
                mousepos_x = nPrimary;
                mousepos_y = nSecondary;
-               if ( minigame_isactive() && HUD_mouse_over(HUD_PANEL(MINIGAME_BOARD)) )
-                       active_minigame.minigame_event(active_minigame,"mouse_moved",mousepos);
-               return true;
-
-       }
-       else
-       {
-               if(bInputType == 0) {
-                       if(nPrimary == K_ALT) hudShiftState |= S_ALT;
-                       if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
-                       if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
-                       if(nPrimary == K_MOUSE1) mouseClicked |= S_MOUSE1;
-                       if(nPrimary == K_MOUSE2) mouseClicked |= S_MOUSE2;
+               if (active_minigame && HUD_mouse_over(HUD_PANEL(MINIGAMEBOARD))) {
+                       active_minigame.minigame_event(active_minigame, "mouse_moved", mousepos);
                }
-               else if(bInputType == 1) {
-                       if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
-                       if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
-                       if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
-                       if(nPrimary == K_MOUSE1) mouseClicked -= (mouseClicked & S_MOUSE1);
-                       if(nPrimary == K_MOUSE2) mouseClicked -= (mouseClicked & S_MOUSE2);
+               return true;
+       } else {
+               if (bInputType == 0) {
+                       if (nPrimary == K_ALT) { hudShiftState |= S_ALT; }
+                       if (nPrimary == K_CTRL) { hudShiftState |= S_CTRL; }
+                       if (nPrimary == K_SHIFT) { hudShiftState |= S_SHIFT; }
+                       if (nPrimary == K_MOUSE1) { mouseClicked |= S_MOUSE1; }
+                       if (nPrimary == K_MOUSE2) { mouseClicked |= S_MOUSE2; }
+               } else if (bInputType == 1) {
+                       if (nPrimary == K_ALT) { hudShiftState -= (hudShiftState & S_ALT); }
+                       if (nPrimary == K_CTRL) { hudShiftState -= (hudShiftState & S_CTRL); }
+                       if (nPrimary == K_SHIFT) { hudShiftState -= (hudShiftState & S_SHIFT); }
+                       if (nPrimary == K_MOUSE1) { mouseClicked -= (mouseClicked & S_MOUSE1); }
+                       if (nPrimary == K_MOUSE2) { mouseClicked -= (mouseClicked & S_MOUSE2); }
                }
 
                // allow some binds
-               string con_keys;
-               con_keys = findkeysforcommand("toggleconsole", 0);
+               string con_keys = findkeysforcommand("toggleconsole", 0);
                int keys = tokenize(con_keys); // findkeysforcommand returns data for this
-               for (int i = 0; i < keys; ++i)
-               {
-                       if(nPrimary == stof(argv(i)))
+               int i;
+               for (i = 0; i < keys; ++i) {
+                       if (nPrimary == stof(argv(i))) {
                                return false;
+                       }
                }
 
-               if ( minigame_isactive() && ( bInputType == 0 || bInputType == 1 ) )
-               {
+               if (active_minigame && (bInputType == 0 || bInputType == 1)) {
                        string device = "";
                        string action = bInputType == 0 ? "pressed" : "released";
-                       if ( nPrimary >= K_MOUSE1 && nPrimary <= K_MOUSE16 )
-                       {
-                               if ( HUD_mouse_over(HUD_PANEL(MINIGAME_BOARD)) )
+                       if (nPrimary >= K_MOUSE1 && nPrimary <= K_MOUSE16) {
+                               if (HUD_mouse_over(HUD_PANEL(MINIGAMEBOARD))) {
                                        device = "mouse";
-                       }
-                       else
+                               }
+                       } else {
                                device = "key";
+                       }
 
-                       if ( device && active_minigame.minigame_event(
-                                       active_minigame,strcat(device,"_",action),nPrimary) )
+                       if (device && active_minigame.minigame_event(
+                               active_minigame, strcat(device, "_", action), nPrimary)) {
                                return true;
+                       }
 
                        /// TODO: bInputType == 2?
                }
 
-               if ( bInputType == 0 )
-               {
-                       if ( nPrimary == K_MOUSE1 && HUD_MinigameMenu_activeitem &&
-                               HUD_mouse_over(HUD_PANEL(MINIGAME_MENU)) )
-                       {
+               if (bInputType == 0) {
+                       if (nPrimary == K_MOUSE1 && HUD_MinigameMenu_activeitem
+                               && HUD_mouse_over(HUD_PANEL(MINIGAMEMENU))) {
                                HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem);
                                return true;
                        }
-                       if ( nPrimary == K_UPARROW || nPrimary == K_KP_UPARROW )
-                       {
-                               if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_prev )
+                       if (nPrimary == K_UPARROW || nPrimary == K_KP_UPARROW) {
+                               if (HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_prev) {
                                        HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_prev;
-                               else
+                               } else {
                                        HUD_MinigameMenu_activeitem = HUD_MinigameMenu_last_entry;
+                               }
                                return true;
-                       }
-                       else if ( nPrimary == K_DOWNARROW || nPrimary == K_KP_DOWNARROW )
-                       {
-                               if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_next )
+                       } else if (nPrimary == K_DOWNARROW || nPrimary == K_KP_DOWNARROW) {
+                               if (HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_next) {
                                        HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_next;
-                               else
+                               } else {
                                        HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
+                               }
                                return true;
-                       }
-                       else if ( nPrimary == K_HOME || nPrimary == K_KP_HOME )
-                       {
+                       } else if (nPrimary == K_HOME || nPrimary == K_KP_HOME) {
                                HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
                                return true;
-                       }
-                       else if ( nPrimary == K_END || nPrimary == K_KP_END )
-                       {
+                       } else if (nPrimary == K_END || nPrimary == K_KP_END) {
                                HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
                                return true;
-                       }
-                       else if ( nPrimary == K_KP_ENTER || nPrimary == K_ENTER || nPrimary == K_SPACE )
-                       {
+                       } else if (nPrimary == K_KP_ENTER || nPrimary == K_ENTER || nPrimary == K_SPACE) {
                                HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem);
                                return true;
-                       }
-                       else if ( nPrimary == K_ESCAPE )
-                       {
+                       } else if (nPrimary == K_ESCAPE) {
                                HUD_MinigameMenu_Close(NULL, NULL, NULL);
                                return true;
                        }
@@ -672,29 +652,21 @@ float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary
        }
 
        return false;
-
 }
 
 void HUD_Minigame_Mouse()
 {
-       if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure || mv_active )
+       if (!HUD_MinigameMenu_IsOpened() || autocvar__hud_configure || mv_active) {
                return;
+       }
 
-       if(!autocvar_hud_cursormode)
-       {
-               mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
-
-               mousepos_x = bound(0, mousepos_x, vid_conwidth);
-               mousepos_y = bound(0, mousepos_y, vid_conheight);
+       if (!autocvar_hud_cursormode) {
+               update_mousepos();
        }
 
-       if ( HUD_MinigameMenu_IsOpened() && HUD_mouse_over(HUD_PANEL(MINIGAME_MENU)) )
+       if (HUD_MinigameMenu_IsOpened() && HUD_mouse_over(HUD_PANEL(MINIGAMEMENU))) {
                HUD_MinigameMenu_MouseInput();
+       }
 
        draw_cursor_normal(mousepos, '1 1 1', panel_fg_alpha);
 }
-
-bool HUD_Minigame_Showpanels()
-{
-       return (HUD_MinigameMenu_IsOpened() && minigame_isactive());
-}