#include "cl_minigames_hud.qh"
+#include <client/autocvars.qh>
#include <common/ent_cs.qh>
#include "minigames.qh"
{
vector pos = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_pos")));
vector sz = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_size")));
- return mousepos_x >= pos_x*vid_conwidth && mousepos_x <= (pos_x+sz_x)*vid_conwidth &&
- mousepos_y >= pos_y*vid_conheight && mousepos_y <= (pos_y+sz_y)*vid_conheight ;
+ return mousepos_x >= pos_x * vid_conwidth && mousepos_x <= (pos_x + sz_x) * vid_conwidth
+ && mousepos_y >= pos_y * vid_conheight && mousepos_y <= (pos_y + sz_y) * vid_conheight;
}
// ====================================================================
// ====================================================================
// Draws the minigame game board
-void HUD_MinigameBoard ()
+void HUD_MinigameBoard()
{
- entity hud_minigame = world;
+ entity hud_minigame = NULL;
- if(!autocvar__hud_configure)
+ if (!autocvar__hud_configure) {
hud_minigame = active_minigame.descriptor;
- else
+ } else {
hud_minigame = minigame_get_descriptor("nmm");
+ }
- if ( !hud_minigame )
+ if (!hud_minigame) {
return;
+ }
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
- hud_minigame.minigame_hud_board(pos,mySize);
+ hud_minigame.minigame_hud_board(pos, mySize);
}
// ====================================================================
// Minigame Status
// ====================================================================
// Draws the minigame status panel
-void HUD_MinigameStatus ()
+void HUD_MinigameStatus()
{
- entity hud_minigame = world;
+ entity hud_minigame = NULL;
- if(!autocvar__hud_configure)
+ if (!autocvar__hud_configure) {
hud_minigame = active_minigame.descriptor;
- else
+ } else {
hud_minigame = minigame_get_descriptor("nmm");
+ }
- if ( !hud_minigame )
+ if (!hud_minigame) {
return;
+ }
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
- if(panel_bg_padding)
- {
+ if (panel_bg_padding) {
pos += '1 1 0' * panel_bg_padding;
mySize -= '2 2 0' * panel_bg_padding;
}
- hud_minigame.minigame_hud_status(pos,mySize);
+ HUD_Scale_Disable();
+ hud_minigame.minigame_hud_status(pos, mySize);
}
// ====================================================================
// Minigame menu options: insert entry after the given location
void HUD_MinigameMenu_InsertEntry(entity newentry, entity prev)
{
- if ( !HUD_MinigameMenu_entries )
- {
+ if (!HUD_MinigameMenu_entries) {
HUD_MinigameMenu_entries = newentry;
HUD_MinigameMenu_last_entry = newentry;
return;
newentry.list_prev = prev;
newentry.list_next = prev.list_next;
- if ( prev.list_next )
+ if (prev.list_next) {
prev.list_next.list_prev = newentry;
- else
+ } else {
HUD_MinigameMenu_last_entry = newentry;
+ }
prev.list_next = newentry;
-
}
// Click the given item
void HUD_MinigameMenu_Click(entity menuitem)
{
- if ( menuitem )
- {
- menuitem.use1(menuitem, NULL, NULL);
+ if (menuitem) {
+ menuitem.use(menuitem, NULL, NULL);
}
}
// Minigame menu options: Remove the given entry
// Precondition: the given entry is actually in the list
-void HUD_MinigameMenu_EraseEntry ( entity e )
+void HUD_MinigameMenu_EraseEntry(entity e)
{
// remove child items (if any)
- if ( e.flags & 2 )
- {
+ if (e.flags & 2) {
HUD_MinigameMenu_Click(e);
}
- if ( e.list_prev )
+ if (e.list_prev) {
e.list_prev.list_next = e.list_next;
- else
+ } else {
HUD_MinigameMenu_entries = e.list_next;
+ }
- if ( e.list_next )
+ if (e.list_next) {
e.list_next.list_prev = e.list_prev;
- else
+ } else {
HUD_MinigameMenu_last_entry = e.list_prev;
+ }
- if ( HUD_MinigameMenu_activeitem == e )
- HUD_MinigameMenu_activeitem = world;
+ if (HUD_MinigameMenu_activeitem == e) {
+ HUD_MinigameMenu_activeitem = NULL;
+ }
- remove(e);
+ delete(e);
}
// Minigame menu options: create entry
-entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vector color,void(entity, entity, entity) click)
+entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vector color, void(entity, entity, entity) click)
{
entity entry = spawn();
entry.message = s;
entry.size = fontsize;
entry.colormod = color;
entry.flags = 0;
- entry.use1 = click;
+ entry.use = click;
panel_pos_y += fontsize_y;
return entry;
}
// Spawn a child entry of a collapsable entry
entity HUD_MinigameMenu_SpawnSubEntry(string s, void(entity, entity, entity) click, entity parent)
{
- vector item_fontsize = hud_fontsize*1.25;
+ vector item_fontsize = hud_fontsize * 1.25;
vector item_offset = '1 0 0' * item_fontsize_x;
entity item = HUD_MinigameMenu_SpawnEntry(
- s,item_offset,item_fontsize,'0.8 0.8 0.8', click );
+ s, item_offset, item_fontsize, '0.8 0.8 0.8', click);
item.owner = parent;
return item;
}
bool HUD_MinigameMenu_Click_ExpandCollapse(entity this)
{
entity e;
- if ( this.flags & 2 )
- {
- if ( HUD_MinigameMenu_activeitem &&
- HUD_MinigameMenu_activeitem.owner == this )
- HUD_MinigameMenu_activeitem = world;
+ if (this.flags & 2) {
+ if (HUD_MinigameMenu_activeitem
+ && HUD_MinigameMenu_activeitem.owner == this) {
+ HUD_MinigameMenu_activeitem = NULL;
+ }
this.flags &= ~2;
- for ( e = this.list_next; e != world && e.owner == this; e = this.list_next )
- {
- if ( e.flags & 2 )
+ for (e = this.list_next; e != NULL && e.owner == this; e = this.list_next) {
+ if (e.flags & 2) {
HUD_MinigameMenu_Click(e);
+ }
this.list_next = e.list_next;
- remove(e);
+ delete(e);
}
- if ( this.list_next )
+ if (this.list_next) {
this.list_next.list_prev = this;
- else
+ } else {
HUD_MinigameMenu_last_entry = this;
- }
- else
- {
- for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
- {
- if ( e.flags & 2 && e.origin_x == this.origin_x)
+ }
+ } else {
+ for (e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next) {
+ if (e.flags & 2 && e.origin_x == this.origin_x) {
HUD_MinigameMenu_Click(e);
+ }
}
this.flags |= 2;
// Click action for the Create menu
void HUD_MinigameMenu_ClickCreate(entity this, entity actor, entity trigger)
{
- if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
- {
+ if (HUD_MinigameMenu_Click_ExpandCollapse(this)) {
entity curr;
entity prev = this;
FOREACH(Minigames, true, {
curr = HUD_MinigameMenu_SpawnSubEntry(it.message, HUD_MinigameMenu_ClickCreate_Entry, this);
curr.netname = it.netname;
- curr.model = strzone(minigame_texture(strcat(it.netname,"/icon")));
- HUD_MinigameMenu_InsertEntry( curr, prev );
+ curr.model = strzone(minigame_texture(strcat(it.netname, "/icon")));
+ HUD_MinigameMenu_InsertEntry(curr, prev);
prev = curr;
});
}
// Click action for Join sub-entries
void HUD_MinigameMenu_ClickJoin_Entry(entity this, entity actor, entity trigger)
{
- minigame_cmd("join ",this.netname);
+ minigame_cmd("join ", this.netname);
HUD_MinigameMenu_EraseEntry(this);
}
// Click action for the Join menu
void HUD_MinigameMenu_ClickJoin(entity this, entity actor, entity trigger)
{
- if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
- {
- entity e = world;
+ if (HUD_MinigameMenu_Click_ExpandCollapse(this)) {
+ entity e = NULL;
entity curr;
entity prev = this;
- while( (e = find(e,classname,"minigame")) )
- {
- if ( e != active_minigame )
- {
+ while ((e = find(e, classname, "minigame"))) {
+ if (e != active_minigame) {
curr = HUD_MinigameMenu_SpawnSubEntry(
- e.netname, HUD_MinigameMenu_ClickJoin_Entry, this );
+ e.netname, HUD_MinigameMenu_ClickJoin_Entry, this);
curr.netname = e.netname;
- curr.model = strzone(minigame_texture(strcat(e.descriptor.netname,"/icon")));
- HUD_MinigameMenu_InsertEntry( curr, prev );
+ curr.model = strzone(minigame_texture(strcat(e.descriptor.netname, "/icon")));
+ HUD_MinigameMenu_InsertEntry(curr, prev);
prev = curr;
}
}
/*// Temporary placeholder for un-implemented Click actions
void HUD_MinigameMenu_ClickNoop()
{
- dprint("Placeholder for ",self.message,"\n");
+ dprint("Placeholder for ",this.message,"\n");
}*/
// Click action for Quit
// Click action for Invite sub-entries
void HUD_MinigameMenu_ClickInvite_Entry(entity this, entity actor, entity trigger)
{
- minigame_cmd("invite #",this.netname);
+ minigame_cmd("invite #", this.netname);
}
// Click action for the Invite menu
void HUD_MinigameMenu_ClickInvite(entity this, entity actor, entity trigger)
{
- if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
- {
+ if (HUD_MinigameMenu_Click_ExpandCollapse(this)) {
entity e;
- entity prev = self;
- for(int i = 0; i < maxclients; ++i)
- {
- if ( player_localnum != i && playerslots[i] && entcs_GetName(i) != "" &&
- !findfloat(world,minigame_playerslot,i+1) && playerslots[i].ping )
- {
+ entity prev = this;
+ for (int i = 0; i < maxclients; ++i) {
+ if (player_localnum != i && playerslots[i] && entcs_GetName(i) != ""
+ && !findfloat(NULL, minigame_playerslot, i + 1) && playerslots[i].ping) {
e = HUD_MinigameMenu_SpawnSubEntry(
strzone(entcs_GetName(i)), HUD_MinigameMenu_ClickInvite_Entry,
- self );
+ this);
e.flags |= 1;
- e.netname = strzone(ftos(i+1));
+ e.netname = strzone(ftos(i + 1));
e.origin_x *= 2;
- HUD_MinigameMenu_InsertEntry(e,prev);
+ HUD_MinigameMenu_InsertEntry(e, prev);
prev = e;
}
}
void HUD_MinigameMenu_ClickCustomEntry(entity this, entity actor, entity trigger)
{
- if ( active_minigame )
- active_minigame.minigame_event(active_minigame,"menu_click",this.netname);
+ if (active_minigame) {
+ active_minigame.minigame_event(active_minigame, "menu_click", this.netname);
+ }
}
// Adds a game-specific entry to the menu
void HUD_MinigameMenu_CustomEntry(entity parent, string menumessage, string event_arg)
{
entity e = HUD_MinigameMenu_SpawnSubEntry(
- menumessage, HUD_MinigameMenu_ClickCustomEntry, parent );
+ menumessage, HUD_MinigameMenu_ClickCustomEntry, parent);
e.netname = event_arg;
HUD_MinigameMenu_InsertEntry(e, parent);
- //dprint("CustomEntry ",ftos(num_for_edict(parent))," ",menumessage," ",event_arg,"\n");
+ // dprint("CustomEntry ",ftos(num_for_edict(parent))," ",menumessage," ",event_arg,"\n");
}
// Click action for the Current Game menu
void HUD_MinigameMenu_ClickCurrentGame(entity this, entity actor, entity trigger)
{
- if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
- {
- HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry(
- _("Quit"), HUD_MinigameMenu_ClickQuit, this ), this);
+ if (HUD_MinigameMenu_Click_ExpandCollapse(this)) {
+ HUD_MinigameMenu_InsertEntry(HUD_MinigameMenu_SpawnSubEntry(
+ _("Quit"), HUD_MinigameMenu_ClickQuit, this), this);
- active_minigame.minigame_event(active_minigame,"menu_show",this);
+ active_minigame.minigame_event(active_minigame, "menu_show", this);
- HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry(
+ HUD_MinigameMenu_InsertEntry(HUD_MinigameMenu_SpawnSubEntry(
_("Invite"), HUD_MinigameMenu_ClickInvite, this), this);
}
}
// Close the minigame menu panel
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
{
- if ( HUD_MinigameMenu_IsOpened() )
- {
+ if (HUD_MinigameMenu_IsOpened()) {
entity e, p;
- for ( e = HUD_MinigameMenu_entries; e != world; e = p )
- {
+ for (e = HUD_MinigameMenu_entries; e != NULL; e = p) {
p = e.list_next;
- remove(e);
+ delete(e);
+ }
+ HUD_MinigameMenu_entries = NULL;
+ HUD_MinigameMenu_last_entry = NULL;
+ HUD_MinigameMenu_activeitem = NULL;
+ if (autocvar_hud_cursormode) {
+ if (!autocvar__hud_configure) {
+ setcursormode(0);
+ }
}
- HUD_MinigameMenu_entries = world;
- HUD_MinigameMenu_last_entry = world;
- HUD_MinigameMenu_activeitem = world;
- if(autocvar_hud_cursormode)
- if ( !autocvar__hud_configure )
- setcursormode(0);
}
}
void HUD_MinigameMenu_CurrentButton()
{
entity e;
- if ( active_minigame )
- {
- for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
- if ( e.classname == "hud_minigamemenu_exit" )
- {
+ if (active_minigame) {
+ for (e = HUD_MinigameMenu_last_entry; e != NULL; e = e.list_prev) {
+ if (e.classname == "hud_minigamemenu_exit") {
HUD_MinigameMenu_EraseEntry(e);
break;
}
+ }
entity currb = HUD_MinigameMenu_SpawnEntry(
- _("Current Game"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCurrentGame );
+ _("Current Game"), '0 0 0', hud_fontsize * 1.5, '0.7 0.84 1', HUD_MinigameMenu_ClickCurrentGame);
currb.classname = "hud_minigamemenu_current";
- currb.model = strzone(minigame_texture(strcat(active_minigame.descriptor.netname,"/icon")));
- HUD_MinigameMenu_InsertEntry(currb,HUD_MinigameMenu_last_entry);
+ currb.model = strzone(minigame_texture(strcat(active_minigame.descriptor.netname, "/icon")));
+ HUD_MinigameMenu_InsertEntry(currb, HUD_MinigameMenu_last_entry);
HUD_MinigameMenu_Click(currb);
- }
- else
- {
+ } else {
entity p;
- for ( e = HUD_MinigameMenu_last_entry; e != world; e = p.list_prev )
- {
+ for (e = HUD_MinigameMenu_last_entry; e != NULL; e = p.list_prev) {
p = e;
- if ( e.classname == "hud_minigamemenu_current" )
- {
+ if (e.classname == "hud_minigamemenu_current") {
p = e.list_next;
- if ( !p )
+ if (!p) {
p = HUD_MinigameMenu_last_entry;
+ }
HUD_MinigameMenu_EraseEntry(e);
break;
}
}
- for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
- if ( e.classname == "hud_minigamemenu_exit" )
+ for (e = HUD_MinigameMenu_last_entry; e != NULL; e = e.list_prev) {
+ if (e.classname == "hud_minigamemenu_exit") {
return;
+ }
+ }
entity exit = HUD_MinigameMenu_SpawnEntry(
- _("Exit Menu"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_Close);
+ _("Exit Menu"), '0 0 0', hud_fontsize * 1.5, '0.7 0.84 1', HUD_MinigameMenu_Close);
exit.classname = "hud_minigamemenu_exit";
- HUD_MinigameMenu_InsertEntry ( exit, HUD_MinigameMenu_last_entry );
+ HUD_MinigameMenu_InsertEntry(exit, HUD_MinigameMenu_last_entry);
}
}
// Open the minigame menu panel
void HUD_MinigameMenu_Open()
{
- if ( !HUD_MinigameMenu_IsOpened() )
- {
- HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnEntry(
- _("Create"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCreate),
- HUD_MinigameMenu_last_entry );
- HUD_MinigameMenu_InsertEntry ( HUD_MinigameMenu_SpawnEntry(
- _("Join"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickJoin),
- HUD_MinigameMenu_last_entry );
+ if (!HUD_MinigameMenu_IsOpened()) {
+ HUD_MinigameMenu_InsertEntry(HUD_MinigameMenu_SpawnEntry(
+ _("Create"), '0 0 0', hud_fontsize * 1.5, '0.7 0.84 1', HUD_MinigameMenu_ClickCreate),
+ HUD_MinigameMenu_last_entry);
+ HUD_MinigameMenu_InsertEntry(HUD_MinigameMenu_SpawnEntry(
+ _("Join"), '0 0 0', hud_fontsize * 1.5, '0.7 0.84 1', HUD_MinigameMenu_ClickJoin),
+ HUD_MinigameMenu_last_entry);
HUD_MinigameMenu_CurrentButton();
- HUD_MinigameMenu_activeitem = world;
- if(autocvar_hud_cursormode)
+ HUD_MinigameMenu_activeitem = NULL;
+ if (autocvar_hud_cursormode) {
setcursormode(1);
+ }
}
}
// Handles mouse input on to minigame menu panel
void HUD_MinigameMenu_MouseInput()
{
- panel = HUD_PANEL(MINIGAME_MENU);
+ panel = HUD_PANEL(MINIGAMEMENU);
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
- if(panel_bg_padding)
- {
+ if (panel_bg_padding) {
panel_pos += '1 1 0' * panel_bg_padding;
panel_size -= '2 2 0' * panel_bg_padding;
}
entity e;
- panel_pos_y += hud_fontsize_y*2;
+ panel_pos_y += hud_fontsize_y * 2;
- HUD_MinigameMenu_activeitem = world;
+ HUD_MinigameMenu_activeitem = NULL;
vector sz;
- for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
- {
- sz = eX*panel_size_x + eY*e.size_y;
- if ( e.model )
+ for (e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next) {
+ sz = eX * panel_size_x + eY * e.size_y;
+ if (e.model) {
sz_y = 22;
- if ( !HUD_MinigameMenu_activeitem && mousepos_y >= panel_pos_y && mousepos_y <= panel_pos_y + sz_y )
- {
+ }
+ if (!HUD_MinigameMenu_activeitem && mousepos_y >= panel_pos_y && mousepos_y <= panel_pos_y + sz_y) {
HUD_MinigameMenu_activeitem = e;
}
panel_pos_y += sz_y;
// Draw a menu entry
void HUD_MinigameMenu_DrawEntry(vector pos, string s, vector fontsize, vector color)
{
- minigame_drawstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s,
- fontsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ minigame_drawstring_trunc(panel_size_x - pos_x + panel_pos_x, pos, s,
+ fontsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Draw a color-coded menu
void HUD_MinigameMenu_DrawColoredEntry(vector pos, string s, vector fontsize)
{
- minigame_drawcolorcodedstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s,
- fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ minigame_drawcolorcodedstring_trunc(panel_size_x - pos_x + panel_pos_x, pos, s,
+ fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Minigame menu panel UI
-void HUD_MinigameMenu ()
+void HUD_MinigameMenu()
{
- if ( !HUD_MinigameMenu_IsOpened() )
+ if (!HUD_MinigameMenu_IsOpened()) {
return;
+ }
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
- HUD_Panel_DrawBg(1);
+ HUD_Scale_Disable();
+ HUD_Panel_DrawBg();
- if(panel_bg_padding)
- {
+ if (panel_bg_padding) {
panel_pos += '1 1 0' * panel_bg_padding;
panel_size -= '2 2 0' * panel_bg_padding;
}
- HUD_MinigameMenu_DrawEntry(panel_pos,_("Minigames"),hud_fontsize*2,'0.25 0.47 0.72');
- panel_pos_y += hud_fontsize_y*2;
+ HUD_MinigameMenu_DrawEntry(panel_pos, _("Minigames"), hud_fontsize * 2, '0.25 0.47 0.72');
+ panel_pos_y += hud_fontsize_y * 2;
vector color;
vector offset;
float itemh;
vector imgsz = '22 22 0'; // NOTE: if changed, edit where HUD_MinigameMenu_activeitem is selected
- for ( entity e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
- {
+ for (entity e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next) {
color = e.colormod;
offset = e.origin;
itemh = e.size_y;
- if ( e.model )
+ if (e.model) {
itemh = imgsz_y;
+ }
- if ( e.flags & 2 )
- {
- drawfill(panel_pos, eX*panel_size_x + eY*itemh, e.colormod,
- panel_fg_alpha, DRAWFLAG_NORMAL);
+ if (e.flags & 2) {
+ drawfill(panel_pos, eX * panel_size_x + eY * itemh, e.colormod,
+ panel_fg_alpha, DRAWFLAG_NORMAL);
color = '0 0 0';
}
- if ( e.model )
- {
- drawpic( panel_pos+offset, e.model, imgsz, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+ if (e.model) {
+ drawpic(panel_pos + offset, e.model, imgsz, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
offset_x += imgsz_x;
- offset_y = (imgsz_y-e.size_y) / 2;
+ offset_y = (imgsz_y - e.size_y) / 2;
}
- if ( e.flags & 1 )
- HUD_MinigameMenu_DrawColoredEntry(panel_pos+offset,e.message,e.size);
- else
- HUD_MinigameMenu_DrawEntry(panel_pos+offset,e.message,e.size,color);
+ if (e.flags & 1) {
+ HUD_MinigameMenu_DrawColoredEntry(panel_pos + offset, e.message, e.size);
+ } else {
+ HUD_MinigameMenu_DrawEntry(panel_pos + offset, e.message, e.size, color);
+ }
- if ( e == HUD_MinigameMenu_activeitem )
- drawfill(panel_pos, eX*panel_size_x + eY*itemh,'1 1 1', 0.25, DRAWFLAG_ADDITIVE);
+ if (e == HUD_MinigameMenu_activeitem) {
+ drawfill(panel_pos, eX * panel_size_x + eY * itemh, '1 1 1', 0.25, DRAWFLAG_ADDITIVE);
+ }
panel_pos_y += itemh;
}
{
string help_message;
- if(!autocvar__hud_configure)
+ if (!autocvar__hud_configure) {
help_message = active_minigame.message;
- else
+ } else {
help_message = "Minigame message";
+ }
- if ( !help_message )
+ if (!help_message) {
return;
+ }
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
- if(panel_bg_padding)
- {
+ if (panel_bg_padding) {
pos += '1 1 0' * panel_bg_padding;
mySize -= '2 2 0' * panel_bg_padding;
}
- minigame_drawcolorcodedstring_wrapped( mySize_x, pos, help_message,
- hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5 );
+ minigame_drawcolorcodedstring_wrapped(mySize_x, pos, help_message,
+ hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
}
// ====================================================================
// ====================================================================
float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary)
{
-
- if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure )
+ if (!HUD_MinigameMenu_IsOpened() || autocvar__hud_configure) {
return false;
+ }
- if(bInputType == 3)
- {
+ if (bInputType == 3) {
mousepos_x = nPrimary;
mousepos_y = nSecondary;
- if ( minigame_isactive() && HUD_mouse_over(HUD_PANEL(MINIGAME_BOARD)) )
- active_minigame.minigame_event(active_minigame,"mouse_moved",mousepos);
- return true;
-
- }
- else
- {
- if(bInputType == 0) {
- if(nPrimary == K_ALT) hudShiftState |= S_ALT;
- if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
- if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
- if(nPrimary == K_MOUSE1) mouseClicked |= S_MOUSE1;
- if(nPrimary == K_MOUSE2) mouseClicked |= S_MOUSE2;
+ if (active_minigame && HUD_mouse_over(HUD_PANEL(MINIGAMEBOARD))) {
+ active_minigame.minigame_event(active_minigame, "mouse_moved", mousepos);
}
- else if(bInputType == 1) {
- if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
- if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
- if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
- if(nPrimary == K_MOUSE1) mouseClicked -= (mouseClicked & S_MOUSE1);
- if(nPrimary == K_MOUSE2) mouseClicked -= (mouseClicked & S_MOUSE2);
+ return true;
+ } else {
+ if (bInputType == 0) {
+ if (nPrimary == K_ALT) { hudShiftState |= S_ALT; }
+ if (nPrimary == K_CTRL) { hudShiftState |= S_CTRL; }
+ if (nPrimary == K_SHIFT) { hudShiftState |= S_SHIFT; }
+ if (nPrimary == K_MOUSE1) { mouseClicked |= S_MOUSE1; }
+ if (nPrimary == K_MOUSE2) { mouseClicked |= S_MOUSE2; }
+ } else if (bInputType == 1) {
+ if (nPrimary == K_ALT) { hudShiftState -= (hudShiftState & S_ALT); }
+ if (nPrimary == K_CTRL) { hudShiftState -= (hudShiftState & S_CTRL); }
+ if (nPrimary == K_SHIFT) { hudShiftState -= (hudShiftState & S_SHIFT); }
+ if (nPrimary == K_MOUSE1) { mouseClicked -= (mouseClicked & S_MOUSE1); }
+ if (nPrimary == K_MOUSE2) { mouseClicked -= (mouseClicked & S_MOUSE2); }
}
// allow some binds
- string con_keys;
- con_keys = findkeysforcommand("toggleconsole", 0);
+ string con_keys = findkeysforcommand("toggleconsole", 0);
int keys = tokenize(con_keys); // findkeysforcommand returns data for this
- for (int i = 0; i < keys; ++i)
- {
- if(nPrimary == stof(argv(i)))
+ int i;
+ for (i = 0; i < keys; ++i) {
+ if (nPrimary == stof(argv(i))) {
return false;
+ }
}
- if ( minigame_isactive() && ( bInputType == 0 || bInputType == 1 ) )
- {
+ if (active_minigame && (bInputType == 0 || bInputType == 1)) {
string device = "";
string action = bInputType == 0 ? "pressed" : "released";
- if ( nPrimary >= K_MOUSE1 && nPrimary <= K_MOUSE16 )
- {
- if ( HUD_mouse_over(HUD_PANEL(MINIGAME_BOARD)) )
+ if (nPrimary >= K_MOUSE1 && nPrimary <= K_MOUSE16) {
+ if (HUD_mouse_over(HUD_PANEL(MINIGAMEBOARD))) {
device = "mouse";
- }
- else
+ }
+ } else {
device = "key";
+ }
- if ( device && active_minigame.minigame_event(
- active_minigame,strcat(device,"_",action),nPrimary) )
+ if (device && active_minigame.minigame_event(
+ active_minigame, strcat(device, "_", action), nPrimary)) {
return true;
+ }
/// TODO: bInputType == 2?
}
- if ( bInputType == 0 )
- {
- if ( nPrimary == K_MOUSE1 && HUD_MinigameMenu_activeitem &&
- HUD_mouse_over(HUD_PANEL(MINIGAME_MENU)) )
- {
+ if (bInputType == 0) {
+ if (nPrimary == K_MOUSE1 && HUD_MinigameMenu_activeitem
+ && HUD_mouse_over(HUD_PANEL(MINIGAMEMENU))) {
HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem);
return true;
}
- if ( nPrimary == K_UPARROW || nPrimary == K_KP_UPARROW )
- {
- if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_prev )
+ if (nPrimary == K_UPARROW || nPrimary == K_KP_UPARROW) {
+ if (HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_prev) {
HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_prev;
- else
+ } else {
HUD_MinigameMenu_activeitem = HUD_MinigameMenu_last_entry;
+ }
return true;
- }
- else if ( nPrimary == K_DOWNARROW || nPrimary == K_KP_DOWNARROW )
- {
- if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_next )
+ } else if (nPrimary == K_DOWNARROW || nPrimary == K_KP_DOWNARROW) {
+ if (HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_next) {
HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_next;
- else
+ } else {
HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
+ }
return true;
- }
- else if ( nPrimary == K_HOME || nPrimary == K_KP_HOME )
- {
+ } else if (nPrimary == K_HOME || nPrimary == K_KP_HOME) {
HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
return true;
- }
- else if ( nPrimary == K_END || nPrimary == K_KP_END )
- {
+ } else if (nPrimary == K_END || nPrimary == K_KP_END) {
HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
return true;
- }
- else if ( nPrimary == K_KP_ENTER || nPrimary == K_ENTER || nPrimary == K_SPACE )
- {
+ } else if (nPrimary == K_KP_ENTER || nPrimary == K_ENTER || nPrimary == K_SPACE) {
HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem);
return true;
- }
- else if ( nPrimary == K_ESCAPE )
- {
+ } else if (nPrimary == K_ESCAPE) {
HUD_MinigameMenu_Close(NULL, NULL, NULL);
return true;
}
}
return false;
-
}
void HUD_Minigame_Mouse()
{
- if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure || mv_active )
+ if (!HUD_MinigameMenu_IsOpened() || autocvar__hud_configure || mv_active) {
return;
+ }
- if(!autocvar_hud_cursormode)
- {
- mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
-
- mousepos_x = bound(0, mousepos_x, vid_conwidth);
- mousepos_y = bound(0, mousepos_y, vid_conheight);
+ if (!autocvar_hud_cursormode) {
+ update_mousepos();
}
- if ( HUD_MinigameMenu_IsOpened() && HUD_mouse_over(HUD_PANEL(MINIGAME_MENU)) )
+ if (HUD_MinigameMenu_IsOpened() && HUD_mouse_over(HUD_PANEL(MINIGAMEMENU))) {
HUD_MinigameMenu_MouseInput();
+ }
draw_cursor_normal(mousepos, '1 1 1', panel_fg_alpha);
}
-
-bool HUD_Minigame_Showpanels()
-{
- return (HUD_MinigameMenu_IsOpened() && minigame_isactive());
-}