#include <client/hud/hud_config.qh>
#include <client/mapvoting.qh>
+void HUD_MinigameBoard_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+void HUD_MinigameStatus_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+void HUD_MinigameHelp_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+void HUD_MinigameMenu_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
// whether the mouse is over the given panel
bool HUD_mouse_over(entity somepanel)
{
{
for ( e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next )
{
- if ( e.flags & 2 && e.origin_x == this.origin_x)
+ if ( (e.flags & 2) && e.origin_x == this.origin_x)
HUD_MinigameMenu_Click(e);
}
help_message = active_minigame.message;
}
else
- help_message = "Minigame message";
+ help_message = _("Minigame message");
if ( !help_message )
return;