// Get a square in the center of the avaliable area
// \note macro to pass by reference pos and mySize
#define minigame_hud_fitsqare(pos, mySize) \
- if ( mySize##_x > mySize##_y ) \
- { \
- pos##_x += (mySize##_x-mySize##_y)/2; \
+ if (mySize##_x > mySize##_y) { \
+ pos##_x += (mySize##_x - mySize##_y) / 2; \
mySize##_x = mySize##_y; \
- } \
- else \
- { \
- pos##_y += (mySize##_y-mySize##_x)/2; \
+ } else { \
+ pos##_y += (mySize##_y - mySize##_x) / 2; \
mySize##_x = mySize##_x; \
} \
- if(panel_bg_padding) \
- { \
+ if (panel_bg_padding) { \
pos += '1 1 0' * panel_bg_padding; \
mySize -= '2 2 0' * panel_bg_padding; \
}
// Like drawstring, but wrapping words to fit maxwidth
// returns the size of the drawn area
// align selects the string alignment (0 = left, 0.5 = center, 1 = right)
-vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text,
- vector fontsize, vector color, float theAlpha, int drawflags, float align );
+vector minigame_drawstring_wrapped(float maxwidth, vector pos, string text, vector fontsize, vector color, float theAlpha, int drawflags, float align);
// Like drawcolorcodedstring, but wrapping words to fit maxwidth
// returns the size of the drawn area
// align selects the string alignment (0 = left, 0.5 = center, 1 = right)
-vector minigame_drawcolorcodedstring_wrapped( float maxwidth, vector pos,
- string text, vector fontsize, float theAlpha, int drawflags, float align );
+vector minigame_drawcolorcodedstring_wrapped(float maxwidth, vector pos, string text, vector fontsize, float theAlpha, int drawflags, float align);
// Like drawstring but truncates the text to fit maxwidth
-void minigame_drawstring_trunc(float maxwidth, vector pos, string text,
- vector fontsize, vector color, float theAlpha, int drawflags );
+void minigame_drawstring_trunc(float maxwidth, vector pos, string text, vector fontsize, vector color, float theAlpha, int drawflags);
// Like drawcolorcodedstring but truncates the text to fit maxwidth
-void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text,
- vector fontsize, float theAlpha, int drawflags );
+void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text, vector fontsize, float theAlpha, int drawflags);
// like drawpic but pos represent the center rather than the topleft corner
-void minigame_drawpic_centered( vector pos, string texture, vector sz,
- vector color, float thealpha, int drawflags );
+void minigame_drawpic_centered(vector pos, string texture, vector sz, vector color, float thealpha, int drawflags);
// Get full path of a minigame texture
string minigame_texture(string name);
entity minigame_self;
// Execute a minigame command
-#define minigame_cmd(...) minigame_cmd_workaround(0,__VA_ARGS__)
-void minigame_cmd_workaround(float dummy, string...cmdargc);
+#define minigame_cmd(...) minigame_cmd_workaround(0, __VA_ARGS__)
+void minigame_cmd_workaround(float dummy, string ... cmdargc);
// Prompt the player to play in the current minigame
// (ie: it's their turn and they should get back to the minigame)
#define FOREACH_MINIGAME_ENTITY(entityvar) \
- entityvar=NULL; \
- while( (entityvar = findentity(entityvar,owner,active_minigame)) )
+ entityvar = NULL; \
+ while ((entityvar = findentity(entityvar, owner, active_minigame)))
REGISTRY(Minigames, BITS(4))
#define Minigames_from(i) _Minigames_from(i, NULL)
REGISTER_REGISTRY(Minigames)
REGISTRY_CHECK(Minigames)
-#define REGISTER_MINIGAME(name,nicename) \
- REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
- void name##_hud_board(vector, vector); \
- void name##_hud_status(vector, vector); \
- int name##_client_event(entity, string, ...); \
- REGISTER_INIT(MINIGAME_##name) { \
- this.netname = strzone(strtolower(#name)); \
- this.message = nicename; \
- this.minigame_hud_board = name##_hud_board; \
+#define REGISTER_MINIGAME(name, nicename) \
+ REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
+ void name##_hud_board(vector, vector); \
+ void name##_hud_status(vector, vector); \
+ int name##_client_event(entity, string, ...); \
+ REGISTER_INIT(MINIGAME_##name) \
+ { \
+ this.netname = strzone(strtolower( #name)); \
+ this.message = nicename; \
+ this.minigame_hud_board = name##_hud_board; \
this.minigame_hud_status = name##_hud_status; \
this.minigame_event = name##_client_event; \
- } \
- REGISTER_INIT(MINIGAME_##name)
+ } \
+ REGISTER_INIT(MINIGAME_##name)