minigame_read_owner();
float ent = ReadLong();
self.minigame_playerslot = ent;
- LOG_DEBUG("Player: ",GetPlayerName(ent-1),"\n");
+ LOG_DEBUG("Player: ",entcs_GetName(ent-1),"\n");
activate = (ent == player_localnum+1 && self.owner && self.owner != active_minigame);