deactivate_minigame();
}
-vector ReadVector2D() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = 0; return v; }
-vector ReadVector() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = ReadCoord(); return v; }
string() ReadString_Raw = #366;
string ReadString_Zoned() { return strzone(ReadString_Raw()); }
#define ReadString ReadString_Zoned