return false;
if(e.iscreature)
return true;
- if (Item_IsLoot(e))
+ if (ITEM_IS_LOOT(e))
{
return true;
}
this.angles = '0 0 0';
this.modelindex = ReadShort();
+ if (this.modelindex)
+ setmodelindex(this, this.modelindex);
this.mins = ReadVector();
this.maxs = ReadVector();
this.scale = ReadByte() / 16;