if (toucher.triggerhurttime < time)
{
EXACTTRIGGER_TOUCH(this, toucher);
- toucher.triggerhurttime = time + ((autocvar_sv_vq3compat && !(this.spawnflags & HURT_SLOW)) ? 0.2 : 1);
+ toucher.triggerhurttime = time + ((autocvar_sv_vq3compat && !(this.spawnflags & HURT_SLOW)) ? 0.1 : 1);
entity own;
own = this.enemy;