spawnfunc(target_location)
{
- this.classname = "target_location";
// location name in netname
// eventually support: count, teamgame selectors, line of sight?
spawnfunc(info_location)
{
- this.classname = "target_location";
this.message = this.netname;
-
- target_push_init(this);
-
- IL_PUSH(g_locations, this);
+ spawnfunc_target_location(this);
}
#endif