if((this.dmg || (this.spawnflags & DOOR_CRUSH)) && (this.message == ""))
{
- this.message = _("was squished");
+ this.message = "was squished";
}
if((this.dmg || (this.spawnflags & DOOR_CRUSH)) && (this.message2 == ""))
{
- this.message2 = _("was squished by");
+ this.message2 = "was squished by";
}
// TODO: other soundpacks