ENDCLASS(Gametype)
REGISTRY(Gametypes, 24)
-#define Gametypes_from(i) _Gametypes_from(i, NULL)
REGISTER_REGISTRY(Gametypes)
REGISTRY_CHECK(Gametypes)
+
+REGISTRY_DEFINE_GET(Gametypes, NULL)
#define REGISTER_GAMETYPE(NAME, inst) REGISTER(Gametypes, MAPINFO_TYPE, NAME, m_id, inst)
#define IS_GAMETYPE(NAME) (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
void MapInfo_Shutdown(); // call this in the shutdown handler
#define MAPINFO_SETTEMP_ACL_USER cvar_string("g_mapinfo_settemp_acl")
-#define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* -r_water +*"
+#define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* +*"