/** game type priority in random selections */
ATTRIB(Gametype, m_priority, int, 0);
#ifdef CSQC
- ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize));
- ATTRIB(Gametype, m_modicons_reset, void());
- ATTRIB(Gametype, m_modicons_export, void(int fh));
+ //ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize));
+ //ATTRIB(Gametype, m_modicons_reset, void());
+ //ATTRIB(Gametype, m_modicons_export, void(int fh));
+ ATTRIB(Gametype, m_modscores, int(int team));
#endif
/** DO NOT USE, this is compatibility for legacy maps! */