REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0");
#define g_lms IS_GAMETYPE(LMS)
-REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0");
-#define g_arena IS_GAMETYPE(ARENA)
-
REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0");
#define g_race IS_GAMETYPE(RACE)
REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30");
#define g_keepaway IS_GAMETYPE(KEEPAWAY)
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=5");
+REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0");
#define g_invasion IS_GAMETYPE(INVASION)
const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
const float MAPINFO_FEATURE_VEHICLES = 2;
const float MAPINFO_FEATURE_TURRETS = 4;
+const float MAPINFO_FEATURE_MONSTERS = 8;
const float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
const float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps