return "";
}
+float _MapInfo_GetTeamPlayBool(float t)
+{
+ entity e;
+ for(e = MapInfo_Type_first; e; e = e.enemy)
+ if(t == e.items)
+ return e.team;
+ return FALSE;
+}
+
void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
{
string sa, k, v;
else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title))
MapInfo_Map_titlestring = MapInfo_Map_title;
else
- MapInfo_Map_titlestring = sprintf(_("%s: %s"), MapInfo_Map_bspname, MapInfo_Map_title);
+ MapInfo_Map_titlestring = sprintf("%s: %s", MapInfo_Map_bspname, MapInfo_Map_title);
MapInfo_Cache_Store();
if(MapInfo_Map_supportedGametypes != 0)
{
float req;
req = 0;
- if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
+ if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
req |= MAPINFO_FEATURE_WEAPONS;
return req;
}