// now store all the stuff
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i, MapInfo_Map_bspname);
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
+ bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_titlestring);
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
// now retrieve all the stuff
MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
+ MapInfo_Map_titlestring = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
+
return 1;
}
{ }
else if(startsWith(v, "weapon_"))
MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
+ else if(startsWith(v, "turret_"))
+ MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
+ else if(startsWith(v, "vehicle_"))
+ MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
else if(v == "target_music" || v == "trigger_music")
_MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
}
void _MapInfo_Map_Reset()
{
MapInfo_Map_title = "<TITLE>";
+ MapInfo_Map_titlestring = "<TITLE>";
MapInfo_Map_description = "<DESCRIPTION>";
MapInfo_Map_author = "<AUTHOR>";
MapInfo_Map_supportedGametypes = 0;
}
}
+float MapInfo_isRedundant(string fn, string t)
+{
+ // normalize file name
+ fn = strreplace("_", "-", fn);
+
+ // normalize visible title
+ t = strreplace(": ", "-", t);
+ t = strreplace(":", "-", t);
+ t = strreplace(" ", "-", t);
+ t = strreplace("_", "-", t);
+ t = strreplace("'", "-", t);
+
+ if(!strcasecmp(fn, t))
+ return TRUE;
+
+ // we allow the visible title to have punctuation the file name does
+ // not, but not vice versa
+ t = strreplace("-", "", t);
+
+ if(!strcasecmp(fn, t))
+ return TRUE;
+
+ return FALSE;
+}
+
// load info about a map by name into the MapInfo_Map_* globals
-float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
+float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, float pGametypeToSet)
{
string fn;
string s, t;
fputs(fh, "has weapons\n");
else
fputs(fh, "// uncomment this if you added weapon pickups: has weapons\n");
+ if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_TURRETS)
+ fputs(fh, "has turrets\n");
+ else
+ fputs(fh, "// uncomment this if you added turrets: has turrets\n");
+ if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_VEHICLES)
+ fputs(fh, "has weapons\n");
+ else
+ fputs(fh, "// uncomment this if you added vehicles: has vehicles\n");
if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING)
fputs(fh, "frustrating\n");
{
t = car(s); s = cdr(s);
if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
+ else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
+ else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
else
dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
}
fclose(fh);
+ if(MapInfo_Map_title == "<TITLE>")
+ MapInfo_Map_titlestring = MapInfo_Map_bspname;
+ else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title))
+ MapInfo_Map_titlestring = MapInfo_Map_title;
+ else
+ MapInfo_Map_titlestring = sprintf(_("%s: %s"), MapInfo_Map_bspname, MapInfo_Map_title);
+
+ MapInfo_Cache_Store();
+ if(MapInfo_Map_supportedGametypes != 0)
+ return r;
+ dprint("Map ", pFilename, " supports no game types, ignored\n");
+ return 0;
+}
+float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
+{
+ float r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
+
+ if(cvar("g_tdm_on_dm_maps"))
+ {
+ // if this is set, all DM maps support TDM too
+ if not(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH)
+ if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)
+ _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
+ }
+
if(pGametypeToSet)
{
if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
}
}
- MapInfo_Cache_Store();
- if(MapInfo_Map_supportedGametypes != 0)
- return r;
- dprint("Map ", pFilename, " supports no game types, ignored\n");
- return 0;
+ return r;
}
float MapInfo_FindName(string s)
return substring(out, 1, strlen(out) - 1);
}
+string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
+{
+ string out;
+ float i;
+
+ // to make absolutely sure:
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
+
+ out = "";
+ for(i = 0; i < MapInfo_count; ++i)
+ out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
+
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
+
+ return substring(out, 1, strlen(out) - 1);
+}
+
void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
{
float t, t0;
{
MapInfo_Map_bspname = string_null;
MapInfo_Map_title = string_null;
+ MapInfo_Map_titlestring = string_null;
MapInfo_Map_description = string_null;
MapInfo_Map_author = string_null;
MapInfo_Map_clientstuff = string_null;