#include "mapinfo.qh"
#if defined(CSQC)
- #include "../client/defs.qh"
- #include "util.qh"
- #include <common/weapons/_all.qh>
+ #include <common/util.qh>
+ #include <common/weapons/_all.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "util.qh"
- #include <common/monsters/_mod.qh>
+ #include <common/util.qh>
+ #include <common/monsters/_mod.qh>
#endif
-bool autocvar_g_mapinfo_arena_compat = true;
-bool autocvar_g_mapinfo_arena_generate = false;
+int autocvar_g_mapinfo_q3compat = 1;
#ifdef MENUQC
#define WARN_COND false
return "";
}
-float MapInfo_Get_ByID(float i)
+bool MapInfo_Get_ByID(int i)
{
- if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, NULL))
- return 1;
- return 0;
+ return MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, NULL) ? true : false;
}
string _MapInfo_Map_worldspawn_music;
float r;
float diameter, spawnpoints;
float spawnplaces;
+ bool is_q3df_map = false;
vector mapMins, mapMaxs;
mapMins = '0 0 0';
mapMaxs = '0 0 0';
- if(autocvar_g_mapinfo_arena_generate)
+ if(autocvar_g_mapinfo_q3compat == 2) // generate mapinfo using arena data
{
// try for .arena or .defi files, as they may have more accurate information
bool isdefi = false;
+ float arena_fh = -1;
string arena_fn = _MapInfo_FindArenaFile(pFilename, ".arena");
- int arena_fh = fopen(arena_fn, FILE_READ);
+ if(arena_fn != "")
+ arena_fh = fopen(arena_fn, FILE_READ);
if(arena_fh < 0)
{
isdefi = true;
arena_fn = _MapInfo_FindArenaFile(pFilename, ".defi");
- arena_fh = fopen(arena_fn, FILE_READ);
+ if(arena_fn != "")
+ arena_fh = fopen(arena_fn, FILE_READ);
}
if(arena_fh >= 0)
{
_MapInfo_Map_worldspawn_music = v;
else if(k == "noise")
_MapInfo_Map_worldspawn_music = v;
- else if(k == "message")
+ else if(k == "message" && (!MapInfo_Map_title || MapInfo_Map_title == "<TITLE>"))
{
i = strstrofs(v, " by ", 0);
if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
else if(v == "target_music" || v == "trigger_music")
_MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
+ else if(v == "target_stopTimer")
+ is_q3df_map = true; // don't support standard gamemodes
else
FOREACH(Gametypes, true, it.m_generate_mapinfo(it, v));
}
{
// we have a symmetrical map, don't add the modes without bases
}
- else
+ else if(!is_q3df_map)
{
FOREACH(Gametypes, it.m_isAlwaysSupported(it, spawnpoints, diameter), MapInfo_Map_supportedGametypes |= it.m_flags);
}
}
}
-Gametype MapInfo_Type_FromString(string gtype)
+Gametype MapInfo_Type_FromString(string gtype, bool dowarn, bool is_q3compat)
{
string replacement = "";
bool do_warn = true;
case "ffa": replacement = "dm"; do_warn = false; break;
case "cctf":
case "oneflag": replacement = "ctf"; do_warn = false; break;
- case "team": replacement = "tdm"; do_warn = false; break;
+ case "tournament":
case "tourney": replacement = "duel"; do_warn = false; break;
+ case "arena": if(is_q3compat) { replacement = "ca"; do_warn = false; } break;
}
if (replacement != "")
{
- if(do_warn && WARN_COND)
+ if (dowarn && WARN_COND)
LOG_WARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.", MapInfo_Map_bspname, gtype, replacement);
gtype = replacement;
}
void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse)
{
string t;
- float fh, o;
+ float o;
+ // tabs are invalid, treat them as "empty"
+ s = strreplace("\t", "", s);
+
t = car(s); s = cdr(s);
// limited support of "" and comments
{
if(recurse > 0)
{
- fh = fopen(s, FILE_READ);
+ float fh = fopen(s, FILE_READ);
if(fh < 0)
{
if(WARN_COND)
{
while((s = fgets(fh)))
{
+ s = strreplace("\t", "", s); // treat tabs as "empty", perform here first to ensure coments are detected
// catch different sorts of comments
if(s == "") // empty lines
continue;
// NOTE: .arena files can hold more than 1 map's information!
// to handle this, we're going to store gathered information in local variables and save it if we encounter the correct map name
bool in_brackets = false; // testing a potential mapinfo section (within brackets)
- bool dosave = (arena_filename == strcat("scripts/", pFilename, ((isdefi) ? ".defi" : ".arena"))); // if the map is using the fallback, just accept the first found mapinfo (it's probably correct!)
+ bool dosave = false;
string stored_Map_description = "";
string stored_Map_title = "";
string stored_Map_author = "";
int stored_supportedGametypes = 0;
+ int stored_supportedFeatures = 0;
+ int stored_flags = 0;
string t, s;
for (;;)
{
// catch different sorts of comments
if(s == "") // empty lines
continue;
- if(substring(s, 0, 1) == "#") // UNIX style
- continue;
if(substring(s, 0, 2) == "//") // C++ style
continue;
- if(substring(s, 0, 1) == "_") // q3map style
- continue;
if(strstrofs(s, "{", 0) >= 0)
{
if(in_brackets)
_MapInfo_Map_ApplyGametype ("", pGametypeToSet, it, true);
});
}
+ MapInfo_Map_supportedFeatures = stored_supportedFeatures;
+ MapInfo_Map_flags = stored_flags;
return true; // no need to continue through the file, we have our map!
}
else
stored_Map_title = "";
stored_Map_author = "";
stored_supportedGametypes = 0;
+ stored_supportedFeatures = 0;
+ stored_flags = 0;
continue;
}
}
else if(t == "type")
{
// if there is a valid gametype in this .arena file, include it in the menu
- MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
+ stored_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
// type in quake 3 holds all the supported gametypes, so we must loop through all of them
- FOREACH_WORD(s, true,
+ // TODO: handle support here better to include more Xonotic teamplay modes
+ string types = s;
+ types = strreplace("team", "tdm ft", types);
+ types = strreplace("ffa", "dm lms ka", types);
+ if(strstrofs(types, "tournament", 0) < 0 && strstrofs(types, "tdm", 0) >= 0) // larger team map, support additional gamemodes!
+ types = cons(types, "ca kh");
+ FOREACH_WORD(types, true,
{
- Gametype f = MapInfo_Type_FromString(it);
+ Gametype f = MapInfo_Type_FromString(it, false, true);
if(f)
stored_supportedGametypes |= f.m_flags;
});
return false;
}
-#if defined(CSQC) || defined(MENUQC)
-string(string filename) whichpack = #503;
-#endif
+string _MapInfo_CheckArenaFile(string pFilename, string pMapname)
+{
+ // returns the file name if valid, otherwise returns ""
+ // a string is returned to optimise the use cases where a filename is also returned
+ int fh = fopen(pFilename, FILE_READ);
+ if(fh < 0)
+ return "";
+ for(string s; (s = fgets(fh)); )
+ {
+ s = strreplace("\t", "", s);
+ while(substring(s, 0, 1) == " ")
+ s = substring(s, 1, -1);
+ if(substring(s, 0, 2) == "//")
+ continue;
+ if(s == "")
+ continue;
+ int offset = strstrofs(s, "map", 0);
+ if(offset >= 0)
+ {
+ if(strstrofs(strtolower(s), strcat("\"", strtolower(pMapname), "\""), offset) >= 0) // quake 3 is case insensitive
+ {
+ fclose(fh);
+ return pFilename; // FOUND IT!
+ }
+ }
+ }
+ fclose(fh);
+ return ""; // file did not contain a "map" field matching our map name
+}
+
string _MapInfo_FindArenaFile(string pFilename, string extension)
{
string fallback = strcat("scripts/", pFilename, extension);
if(!checkextension("DP_QC_FS_SEARCH_PACKFILE"))
- return fallback;
+ return _MapInfo_CheckArenaFile(fallback, pFilename);
string base_pack = whichpack(strcat("maps/", pFilename, ".bsp"));
if(base_pack == "") // this map isn't packaged!
- return fallback;
+ return _MapInfo_CheckArenaFile(fallback, pFilename);
int glob = search_packfile_begin(strcat("scripts/*", extension), true, true, base_pack);
if(glob < 0)
- return fallback;
+ return _MapInfo_CheckArenaFile(fallback, pFilename);
int n = search_getsize(glob);
for(int j = 0; j < n; ++j)
{
string file = search_getfilename(glob, j);
-
- int fh = fopen(file, FILE_READ);
- if(fh < 0)
- continue; // how?
- for(string s; (s = fgets(fh)); )
+ if(_MapInfo_CheckArenaFile(file, pFilename) != "")
{
- int offset = strstrofs(s, "map", 0);
- if(offset >= 0)
- {
- if(strstrofs(strtolower(s), strcat("\"", strtolower(pFilename), "\""), offset) >= 0) // quake 3 is case insensitive
- {
- fclose(fh);
- search_end(glob);
- return file; // FOUND IT!
- }
- }
+ search_end(glob);
+ return file;
}
- fclose(fh);
}
search_end(glob);
- return fallback; // if we get here, a valid .arena file could not be found
+ return ""; // if we get here, a valid .arena file could not be found
}
// load info about a map by name into the MapInfo_Map_* globals
fh = fopen(fn, FILE_READ);
if(fh < 0)
{
- if(autocvar_g_mapinfo_arena_compat)
+ if(autocvar_g_mapinfo_q3compat) // use arena data instead of generating a mapinfo file
{
- // try for .arena or .defi files if no .mapinfo exists
bool isdefi = false;
- fn = _MapInfo_FindArenaFile(pFilename, ".arena");
- fh = fopen(fn, FILE_READ);
- if(fh < 0)
+ if(autocvar_g_mapinfo_q3compat == 1) // only parse .arena files in mode 1
+ {
+ fn = _MapInfo_FindArenaFile(pFilename, ".arena");
+ if(fn != "")
+ fh = fopen(fn, FILE_READ);
+ }
+ if(fh < 0 || autocvar_g_mapinfo_q3compat == 2)
{
isdefi = true;
fn = _MapInfo_FindArenaFile(pFilename, ".defi");
- fh = fopen(fn, FILE_READ);
+ if(fn != "")
+ fh = fopen(fn, FILE_READ);
}
if(fh >= 0)
{
fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
if(_MapInfo_Map_worldspawn_music != "")
{
- if(
- substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".wav"
- ||
- substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".ogg"
- )
- fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, strlen(_MapInfo_Map_worldspawn_music) - 4), "\n"));
+ if(strcasecmp(substring(_MapInfo_Map_worldspawn_music, -4, 4), ".wav") == 0 || strcasecmp(substring(_MapInfo_Map_worldspawn_music, -4, 4), ".ogg") == 0)
+ fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, -4), "\n"));
else
fputs(fh, strcat("cdtrack ", _MapInfo_Map_worldspawn_music, "\n"));
}
else if(t == "type")
{
t = car(s); s = cdr(s);
- Gametype f = MapInfo_Type_FromString(t);
+ Gametype f = MapInfo_Type_FromString(t, true, false);
//if(WARN_COND)
//LOG_WARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.");
if(f)
else if(t == "gametype")
{
t = car(s); s = cdr(s);
- Gametype f = MapInfo_Type_FromString(t);
+ Gametype f = MapInfo_Type_FromString(t, true, false);
if(f)
_MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
else if(WARN_COND)
t = car(s); s = cdr(s);
bool all = t == "all";
Gametype f = NULL;
- if(all || (f = MapInfo_Type_FromString(t)))
+ if(all || (f = MapInfo_Type_FromString(t, true, false)))
{
if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
{
t = car(s); s = cdr(s);
bool all = t == "all";
Gametype f = NULL;
- if(all || (f = MapInfo_Type_FromString(t)))
+ if(all || (f = MapInfo_Type_FromString(t, true, false)))
{
if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
{
return r;
}
+bool MapReadSizes(string map)
+{
+ // TODO: implement xonotic#28 / xonvote 172 (sizes in mapinfo)
+ string readsize_msg = strcat("MapReadSizes ", map);
+ float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
+ if(fh >= 0)
+ {
+ map_minplayers = stoi(fgets(fh));
+ map_maxplayers = stoi(fgets(fh));
+ fclose(fh);
+ LOG_TRACEF(readsize_msg, ": ok, min %d max %d", map_minplayers, map_maxplayers);
+ return true;
+ }
+ LOG_TRACE(readsize_msg, ": not found");
+ return false;
+}
+
float MapInfo_FindName(string s)
{
// if there is exactly one map of prefix s, return it
{
int req = 0;
// TODO: find a better way to check if weapons are required on the map
- if(!(cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items")
+ if(!(cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || !cvar("g_melee_only")
|| cvar("g_race") || cvar("g_cts") || cvar("g_nexball") || cvar("g_ca") || cvar("g_freezetag") || cvar("g_lms")))
req |= MAPINFO_FEATURE_WEAPONS;
return req;
Gametype MapInfo_CurrentGametype()
{
- Gametype prev = REGISTRY_GET(Gametypes, cvar("gamecfg"));
+ Gametype prev = MapInfo_Type_FromString(cvar_string("gamecfg"), false, false);
FOREACH(Gametypes, cvar(it.netname) && it != prev, return it);
return prev ? prev : MAPINFO_TYPE_DEATHMATCH;
}
void MapInfo_LoadMapSettings_SaveGameType(Gametype t)
{
MapInfo_SwitchGameType(t);
- cvar_set("gamecfg", ftos(t.m_id));
+ cvar_set("gamecfg", t.mdl);
MapInfo_LoadedGametype = t;
}
if(MapInfo_Map_supportedGametypes == 0)
{
- LOG_SEVERE("Mapinfo system is not functional at all. Assuming deathmatch.");
- MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH.m_flags;
- MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
- _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
+ RandomSelection_Init();
+ FOREACH(Gametypes, it.m_priority == 2,
+ {
+ MapInfo_Map_supportedGametypes |= it.m_flags;
+ RandomSelection_AddEnt(it, 1, 1);
+ });
+ if(RandomSelection_chosen_ent)
+ t = RandomSelection_chosen_ent;
+ LOG_SEVEREF("Mapinfo system is not functional at all. Falling back to a preferred mode (%s).", t.mdl);
+ MapInfo_LoadMapSettings_SaveGameType(t);
+ _MapInfo_Map_ApplyGametypeEx("", t, t);
return; // do not call Get_ByName!
}
+#if 0
+ // find the lowest bit in the supported gametypes
+ // unnecessary now that we select one at random
int _t = 1;
while(!(MapInfo_Map_supportedGametypes & 1))
{
_t <<= 1;
MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes >> 1);
}
+#endif
+ RandomSelection_Init();
Gametype t_prev = t;
- FOREACH(Gametypes, it.m_flags == _t, { t = it; break; });
+ FOREACH(Gametypes, MapInfo_Map_supportedGametypes & it.m_flags,
+ {
+ RandomSelection_AddEnt(it, 1, it.m_priority);
+ });
+ if(RandomSelection_chosen_ent)
+ t = RandomSelection_chosen_ent;
// t is now a supported mode!
LOG_WARNF("can't play the selected map in the given game mode (%s). Falling back to a supported mode (%s).", t_prev.mdl, t.mdl);