const float IT_PICKUPMASK = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
const float IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
-const float AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
-
// variables:
string weaponorder_byid;
#include "../server/w_all.qc"
#undef REGISTER_WEAPON
-ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done)
+ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done);
string W_FixWeaponOrder(string order, float complete);