ATTRIB(GameItem, m_id, int, 0)
ATTRIB(GameItem, m_name, string, string_null)
ATTRIB(GameItem, m_icon, string, string_null)
- METHOD(GameItem, display, void(entity this, void(string name, string icon) returns))
- void GameItem_display(entity this, void(string name, string icon) returns) {
+ METHOD(GameItem, display, void(entity this, void(string name, string icon) returns)) {
returns(this.m_name, this.m_icon ? sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon) : string_null);
}
- METHOD(GameItem, show, void(entity this))
- void GameItem_show(entity this) { print("A game item\n"); }
+ METHOD(GameItem, show, void(entity this)) { print("A game item\n"); }
void ITEM_HANDLE(Show, entity this) { this.show(this); }
ENDCLASS(GameItem)