}
#endif
REGISTER_ITEM(Strength, Powerup) {
+ this.m_canonical_spawnfunc = "item_strength";
#ifdef GAMEQC
this.m_model = MDL_Strength_ITEM;
this.m_sound = SND_Strength;
#endif
}
+SPAWNFUNC_ITEM(item_strength, ITEM_Strength)
+
#ifdef GAMEQC
MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
SOUND(Shield, Item_Sound("powerup_shield"));
}
#endif
REGISTER_ITEM(Shield, Powerup) {
+ this.m_canonical_spawnfunc = "item_invincible";
#ifdef GAMEQC
this.m_model = MDL_Shield_ITEM;
this.m_sound = SND_Shield;
this.m_iteminit = powerup_shield_init;
#endif
}
+
+SPAWNFUNC_ITEM(item_invincible, ITEM_Shield)