#ifdef GAMEQC
this.m_model = MDL_Strength_ITEM;
this.m_sound = SND_Strength;
+ this.m_glow = true;
#endif
this.m_name = "Strength Powerup";
this.m_icon = "strength";
this.m_waypoint = _("Strength");
this.m_waypointblink = 2;
this.m_itemid = IT_STRENGTH;
- this.m_glow = true;
}
#ifdef GAMEQC
#ifdef GAMEQC
this.m_model = MDL_Shield_ITEM;
this.m_sound = SND_Shield;
+ this.m_glow = true;
#endif
this.m_name = "Shield";
this.m_icon = "shield";
this.m_waypoint = _("Shield");
this.m_waypointblink = 2;
this.m_itemid = IT_INVINCIBLE;
- this.m_glow = true;
}