CLASS(Pickup, GameItem)
#ifdef GAMEQC
ATTRIB(Pickup, m_model, Model);
+ ATTRIB(Pickup, m_skin, int);
+ ATTRIB(Pickup, m_color, vector);
ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP);
#endif
ATTRIB(Pickup, netname, string);
ATTRIB(Pickup, m_itemid, int, 0);
#ifdef SVQC
ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
- ATTRIB(Pickup, m_maxs, vector, '16 16 32');
+ ATTRIB(Pickup, m_maxs, vector, '16 16 48');
ATTRIB(Pickup, m_botvalue, int, 0);
ATTRIB(Pickup, m_itemflags, int, 0);
float generic_pickupevalfunc(entity player, entity item);