ATTRIB(Pickup, m_model, string, string_null)
ATTRIB(Pickup, m_sound, string, "misc/itempickup.wav")
ATTRIB(Pickup, m_name, string, string_null)
- METHOD(Pickup, show, void(entity this))
+ METHOD(Pickup, show, void(entity this));
void Pickup_show(entity this) { printf("%s: %s\n", etos(this), this.m_name); }
#ifdef SVQC
ATTRIB(Pickup, m_botvalue, int, 0)
ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc)
ATTRIB(Pickup, m_respawntime, float(), func_null)
ATTRIB(Pickup, m_respawntimejitter, float(), func_null)
- METHOD(Pickup, giveTo, bool(entity this, entity item, entity player))
+ METHOD(Pickup, giveTo, bool(entity this, entity item, entity player));
bool Pickup_giveTo(entity this, entity item, entity player) { return Item_GiveTo(item, player); }
bool ITEM_HANDLE(Pickup, entity this, entity item, entity player);
#endif