TC(Pickup, this);
bool b = Item_GiveTo(item, player);
if (b) {
- LOG_DEBUGF("entity %i picked up %s\n", player, this.m_name);
+ LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
player.inventory.inv_items[this.m_id]++;
Inventory_update(player);
}