#endif
#include "ammo.qh"
-#include "powerup.qh"
+#include <common/mutators/mutator/powerups/_mod.qh>
#ifndef SVQC
.int m_itemid;
CLASS(Jetpack, Powerup)
ENDCLASS(Jetpack)
-REGISTER_ITEM(Jetpack, Powerup) {
+REGISTER_ITEM(Jetpack, Jetpack) {
this.m_canonical_spawnfunc = "item_jetpack";
#ifdef GAMEQC
this.spawnflags = ITEM_FLAG_NORMAL;