#endif
REGISTER_ITEM(HealthSmall, Health) {
+ this.m_canonical_spawnfunc = "item_health_small";
#ifdef GAMEQC
this.m_model = MDL_HealthSmall_ITEM;
this.m_sound = SND_HealthSmall;
#endif
}
+SPAWNFUNC_ITEM(item_health_small, ITEM_HealthSmall)
+
#ifdef GAMEQC
MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
SOUND(HealthMedium, Item_Sound("mediumhealth"));
#endif
REGISTER_ITEM(HealthMedium, Health) {
+ this.m_canonical_spawnfunc = "item_health_medium";
#ifdef GAMEQC
this.m_model = MDL_HealthMedium_ITEM;
this.m_sound = SND_HealthMedium;
#endif
}
+SPAWNFUNC_ITEM(item_health_medium, ITEM_HealthMedium)
+
#ifdef GAMEQC
MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
SOUND(HealthBig, Item_Sound("mediumhealth"));
#endif
REGISTER_ITEM(HealthBig, Health) {
+ this.m_canonical_spawnfunc = "item_health_big";
#ifdef GAMEQC
this.m_model = MDL_HealthBig_ITEM;
this.m_sound = SND_HealthBig;
#endif
}
+SPAWNFUNC_ITEM(item_health_big, ITEM_HealthBig)
+
#ifdef GAMEQC
MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
SOUND(HealthMega, Item_Sound("megahealth"));
#endif
REGISTER_ITEM(HealthMega, Health) {
+ this.m_canonical_spawnfunc = "item_health_mega";
#ifdef GAMEQC
this.m_model = MDL_HealthMega_ITEM;
this.m_sound = SND_HealthMega;
this.m_iteminit = item_healthmega_init;
#endif
}
+
+SPAWNFUNC_ITEM(item_health_mega, ITEM_HealthMega)