MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
SOUND(HealthSmall, Item_Sound("minihealth"));
#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_healthsmall_anyway);
+#endif
REGISTER_ITEM(HealthSmall, Health) {
#ifdef GAMEQC
this.m_itemid = IT_5HP;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+ this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
#endif
}
MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
SOUND(HealthMedium, Item_Sound("mediumhealth"));
#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_healthmedium_anyway);
+#endif
REGISTER_ITEM(HealthMedium, Health) {
#ifdef GAMEQC
this.m_itemid = IT_25HP;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+ this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
#endif
}
MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
SOUND(HealthBig, Item_Sound("mediumhealth"));
#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_healthbig_anyway);
+#endif
REGISTER_ITEM(HealthBig, Health) {
#ifdef GAMEQC
this.m_itemid = IT_25HP;
this.m_respawntime = GET(g_pickup_respawntime_medium);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
+ this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
#endif
}
MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
SOUND(HealthMega, Item_Sound("megahealth"));
#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_healthmega_anyway);
+#endif
REGISTER_ITEM(HealthMega, Health) {
#ifdef GAMEQC
this.m_itemid = IT_HEALTH;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+ this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
#endif
}