#include "pickup.qh"
CLASS(Health, Pickup)
#ifdef SVQC
- ATTRIB(Health, m_mins, vector, '-16 -16 0');
- ATTRIB(Health, m_maxs, vector, '16 16 48');
- ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
- ATTRIB(Health, m_botvalue, int, 5000);
+ ATTRIB(Health, m_mins, vector, '-16 -16 0');
+ ATTRIB(Health, m_maxs, vector, '16 16 48');
+ ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
+ ATTRIB(Health, m_botvalue, int, 5000);
#endif
ENDCLASS(Health)
#ifdef SVQC
- #include <common/t_items.qh>
+#include <common/t_items.qh>
#endif
#ifdef GAMEQC
PROPERTY(int, g_pickup_healthsmall_max);
void item_healthsmall_init(entity item)
{
- if(!item.max_health)
- item.max_health = g_pickup_healthsmall_max;
- if(!item.health)
- item.health = g_pickup_healthsmall;
+ if (!item.max_health) {
+ item.max_health = g_pickup_healthsmall_max;
+ }
+ if (!item.health) {
+ item.health = g_pickup_healthsmall;
+ }
}
#endif
-REGISTER_ITEM(HealthSmall, Health) {
+REGISTER_ITEM(HealthSmall, Health)
+{
#ifdef GAMEQC
- this.m_model = MDL_HealthSmall_ITEM;
- this.m_sound = SND_HealthSmall;
+ this.m_model = MDL_HealthSmall_ITEM;
+ this.m_sound = SND_HealthSmall;
#endif
- this.netname = "health_small";
- this.m_name = "5 Health";
- this.m_icon = "health";
+ this.netname = "health_small";
+ this.m_name = "5 Health";
+ this.m_icon = "health";
#ifdef SVQC
- this.m_itemid = IT_5HP;
- this.m_respawntime = GET(g_pickup_respawntime_short);
- this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
- this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
- this.m_iteminit = item_healthsmall_init;
+ this.m_itemid = IT_5HP;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+ this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
+ this.m_iteminit = item_healthsmall_init;
#endif
}
PROPERTY(int, g_pickup_healthmedium_max);
void item_healthmedium_init(entity item)
{
- if(!item.max_health)
- item.max_health = g_pickup_healthmedium_max;
- if(!item.health)
- item.health = g_pickup_healthmedium;
+ if (!item.max_health) {
+ item.max_health = g_pickup_healthmedium_max;
+ }
+ if (!item.health) {
+ item.health = g_pickup_healthmedium;
+ }
}
#endif
-REGISTER_ITEM(HealthMedium, Health) {
+REGISTER_ITEM(HealthMedium, Health)
+{
#ifdef GAMEQC
- this.m_model = MDL_HealthMedium_ITEM;
- this.m_sound = SND_HealthMedium;
+ this.m_model = MDL_HealthMedium_ITEM;
+ this.m_sound = SND_HealthMedium;
#endif
- this.netname = "health_medium";
- this.m_name = "25 Health";
- this.m_icon = "health";
+ this.netname = "health_medium";
+ this.m_name = "25 Health";
+ this.m_icon = "health";
#ifdef SVQC
- this.m_itemid = IT_25HP;
- this.m_respawntime = GET(g_pickup_respawntime_short);
- this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
- this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
- this.m_iteminit = item_healthmedium_init;
+ this.m_itemid = IT_25HP;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+ this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
+ this.m_iteminit = item_healthmedium_init;
#endif
}
PROPERTY(int, g_pickup_healthbig_max);
void item_healthbig_init(entity item)
{
- if(!item.max_health)
- item.max_health = g_pickup_healthbig_max;
- if(!item.health)
- item.health = g_pickup_healthbig;
+ if (!item.max_health) {
+ item.max_health = g_pickup_healthbig_max;
+ }
+ if (!item.health) {
+ item.health = g_pickup_healthbig;
+ }
}
#endif
-REGISTER_ITEM(HealthBig, Health) {
+REGISTER_ITEM(HealthBig, Health)
+{
#ifdef GAMEQC
- this.m_model = MDL_HealthBig_ITEM;
- this.m_sound = SND_HealthBig;
-#endif
- this.netname = "health_big";
- this.m_name = "50 Health";
- this.m_icon = "health";
- this.m_color = '1 0 0';
- this.m_waypoint = _("Big health");
+ this.m_model = MDL_HealthBig_ITEM;
+ this.m_sound = SND_HealthBig;
+#endif
+ this.netname = "health_big";
+ this.m_name = "50 Health";
+ this.m_icon = "health";
+ this.m_color = '1 0 0';
+ this.m_waypoint = _("Big health");
#ifdef SVQC
- this.m_itemid = IT_25HP;
- this.m_respawntime = GET(g_pickup_respawntime_medium);
- this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
- this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
- this.m_iteminit = item_healthbig_init;
+ this.m_itemid = IT_25HP;
+ this.m_respawntime = GET(g_pickup_respawntime_medium);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
+ this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
+ this.m_iteminit = item_healthbig_init;
#endif
}
PROPERTY(int, g_pickup_healthmega_max);
void item_healthmega_init(entity item)
{
- if(!item.max_health)
- item.max_health = g_pickup_healthmega_max;
- if(!item.health)
- item.health = g_pickup_healthmega;
+ if (!item.max_health) {
+ item.max_health = g_pickup_healthmega_max;
+ }
+ if (!item.health) {
+ item.health = g_pickup_healthmega;
+ }
}
#endif
-REGISTER_ITEM(HealthMega, Health) {
+REGISTER_ITEM(HealthMega, Health)
+{
#ifdef GAMEQC
- this.m_model = MDL_HealthMega_ITEM;
- this.m_sound = SND_HealthMega;
-#endif
- this.netname = "health_mega";
- this.m_name = "100 Health";
- this.m_icon = "item_mega_health";
- this.m_color = '1 0 0';
- this.m_waypoint = _("Mega health");
- this.m_waypointblink = 2;
+ this.m_model = MDL_HealthMega_ITEM;
+ this.m_sound = SND_HealthMega;
+#endif
+ this.netname = "health_mega";
+ this.m_name = "100 Health";
+ this.m_icon = "item_mega_health";
+ this.m_color = '1 0 0';
+ this.m_waypoint = _("Mega health");
+ this.m_waypointblink = 2;
#ifdef SVQC
- this.m_maxs = '16 16 70';
- this.m_itemid = IT_HEALTH;
- this.m_respawntime = GET(g_pickup_respawntime_long);
- this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
- this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
- this.m_iteminit = item_healthmega_init;
+ this.m_maxs = '16 16 70';
+ this.m_itemid = IT_HEALTH;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+ this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
+ this.m_iteminit = item_healthmega_init;
#endif
}