]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/health.qh
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / health.qh
index cad5a376e753d3cd18cfb997261ed37141072881..2a9ec98f093ad1d559a2448d82569c106703920a 100644 (file)
@@ -3,15 +3,15 @@
 #include "pickup.qh"
 CLASS(Health, Pickup)
 #ifdef SVQC
-    ATTRIB(Health, m_mins, vector, '-16 -16 0');
-    ATTRIB(Health, m_maxs, vector, '16 16 48');
-    ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
-    ATTRIB(Health, m_botvalue, int, 5000);
+       ATTRIB(Health, m_mins, vector, '-16 -16 0');
+       ATTRIB(Health, m_maxs, vector, '16 16 48');
+       ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
+       ATTRIB(Health, m_botvalue, int, 5000);
 #endif
 ENDCLASS(Health)
 
 #ifdef SVQC
-    #include <common/t_items.qh>
+#include <common/t_items.qh>
 #endif
 
 #ifdef GAMEQC
@@ -24,27 +24,30 @@ PROPERTY(int, g_pickup_healthsmall);
 PROPERTY(int, g_pickup_healthsmall_max);
 void item_healthsmall_init(entity item)
 {
-    if(!item.max_health)
-        item.max_health = g_pickup_healthsmall_max;
-    if(!item.health)
-        item.health = g_pickup_healthsmall;
+       if (!item.max_health) {
+               item.max_health = g_pickup_healthsmall_max;
+       }
+       if (!item.health) {
+               item.health = g_pickup_healthsmall;
+       }
 }
 #endif
 
-REGISTER_ITEM(HealthSmall, Health) {
+REGISTER_ITEM(HealthSmall, Health)
+{
 #ifdef GAMEQC
-    this.m_model                =   MDL_HealthSmall_ITEM;
-    this.m_sound                =   SND_HealthSmall;
+       this.m_model                =   MDL_HealthSmall_ITEM;
+       this.m_sound                =   SND_HealthSmall;
 #endif
-    this.netname                =   "health_small";
-    this.m_name                 =   "5 Health";
-    this.m_icon                 =   "health";
+       this.netname                =   "health_small";
+       this.m_name                 =   "5 Health";
+       this.m_icon                 =   "health";
 #ifdef SVQC
-    this.m_itemid               =   IT_5HP;
-    this.m_respawntime          =   GET(g_pickup_respawntime_short);
-    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
-    this.m_pickupanyway         =   GET(g_pickup_healthsmall_anyway);
-    this.m_iteminit             =   item_healthsmall_init;
+       this.m_itemid               =   IT_5HP;
+       this.m_respawntime          =   GET(g_pickup_respawntime_short);
+       this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
+       this.m_pickupanyway         =   GET(g_pickup_healthsmall_anyway);
+       this.m_iteminit             =   item_healthsmall_init;
 #endif
 }
 
@@ -58,27 +61,30 @@ PROPERTY(int, g_pickup_healthmedium);
 PROPERTY(int, g_pickup_healthmedium_max);
 void item_healthmedium_init(entity item)
 {
-    if(!item.max_health)
-        item.max_health = g_pickup_healthmedium_max;
-    if(!item.health)
-        item.health = g_pickup_healthmedium;
+       if (!item.max_health) {
+               item.max_health = g_pickup_healthmedium_max;
+       }
+       if (!item.health) {
+               item.health = g_pickup_healthmedium;
+       }
 }
 #endif
 
-REGISTER_ITEM(HealthMedium, Health) {
+REGISTER_ITEM(HealthMedium, Health)
+{
 #ifdef GAMEQC
-    this.m_model                =   MDL_HealthMedium_ITEM;
-    this.m_sound                =   SND_HealthMedium;
+       this.m_model                =   MDL_HealthMedium_ITEM;
+       this.m_sound                =   SND_HealthMedium;
 #endif
-    this.netname                =   "health_medium";
-    this.m_name                 =   "25 Health";
-    this.m_icon                 =   "health";
+       this.netname                =   "health_medium";
+       this.m_name                 =   "25 Health";
+       this.m_icon                 =   "health";
 #ifdef SVQC
-    this.m_itemid               =   IT_25HP;
-    this.m_respawntime          =   GET(g_pickup_respawntime_short);
-    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
-    this.m_pickupanyway         =   GET(g_pickup_healthmedium_anyway);
-    this.m_iteminit             =   item_healthmedium_init;
+       this.m_itemid               =   IT_25HP;
+       this.m_respawntime          =   GET(g_pickup_respawntime_short);
+       this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
+       this.m_pickupanyway         =   GET(g_pickup_healthmedium_anyway);
+       this.m_iteminit             =   item_healthmedium_init;
 #endif
 }
 
@@ -92,29 +98,32 @@ PROPERTY(int, g_pickup_healthbig);
 PROPERTY(int, g_pickup_healthbig_max);
 void item_healthbig_init(entity item)
 {
-    if(!item.max_health)
-        item.max_health = g_pickup_healthbig_max;
-    if(!item.health)
-        item.health = g_pickup_healthbig;
+       if (!item.max_health) {
+               item.max_health = g_pickup_healthbig_max;
+       }
+       if (!item.health) {
+               item.health = g_pickup_healthbig;
+       }
 }
 #endif
 
-REGISTER_ITEM(HealthBig, Health) {
+REGISTER_ITEM(HealthBig, Health)
+{
 #ifdef GAMEQC
-    this.m_model                =   MDL_HealthBig_ITEM;
-    this.m_sound                =   SND_HealthBig;
-#endif
-    this.netname                =   "health_big";
-    this.m_name                 =   "50 Health";
-    this.m_icon                 =   "health";
-    this.m_color                =   '1 0 0';
-    this.m_waypoint             =   _("Big health");
+       this.m_model                =   MDL_HealthBig_ITEM;
+       this.m_sound                =   SND_HealthBig;
+#endif
+       this.netname                =   "health_big";
+       this.m_name                 =   "50 Health";
+       this.m_icon                 =   "health";
+       this.m_color                =   '1 0 0';
+       this.m_waypoint             =   _("Big health");
 #ifdef SVQC
-    this.m_itemid               =   IT_25HP;
-    this.m_respawntime          =   GET(g_pickup_respawntime_medium);
-    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
-    this.m_pickupanyway         =   GET(g_pickup_healthbig_anyway);
-    this.m_iteminit             =   item_healthbig_init;
+       this.m_itemid               =   IT_25HP;
+       this.m_respawntime          =   GET(g_pickup_respawntime_medium);
+       this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
+       this.m_pickupanyway         =   GET(g_pickup_healthbig_anyway);
+       this.m_iteminit             =   item_healthbig_init;
 #endif
 }
 
@@ -128,30 +137,33 @@ PROPERTY(int, g_pickup_healthmega);
 PROPERTY(int, g_pickup_healthmega_max);
 void item_healthmega_init(entity item)
 {
-    if(!item.max_health)
-        item.max_health = g_pickup_healthmega_max;
-    if(!item.health)
-        item.health = g_pickup_healthmega;
+       if (!item.max_health) {
+               item.max_health = g_pickup_healthmega_max;
+       }
+       if (!item.health) {
+               item.health = g_pickup_healthmega;
+       }
 }
 #endif
 
-REGISTER_ITEM(HealthMega, Health) {
+REGISTER_ITEM(HealthMega, Health)
+{
 #ifdef GAMEQC
-    this.m_model                =   MDL_HealthMega_ITEM;
-    this.m_sound                =   SND_HealthMega;
-#endif
-    this.netname                =   "health_mega";
-    this.m_name                 =   "100 Health";
-    this.m_icon                 =   "item_mega_health";
-    this.m_color                =   '1 0 0';
-    this.m_waypoint             =   _("Mega health");
-    this.m_waypointblink        =   2;
+       this.m_model                =   MDL_HealthMega_ITEM;
+       this.m_sound                =   SND_HealthMega;
+#endif
+       this.netname                =   "health_mega";
+       this.m_name                 =   "100 Health";
+       this.m_icon                 =   "item_mega_health";
+       this.m_color                =   '1 0 0';
+       this.m_waypoint             =   _("Mega health");
+       this.m_waypointblink        =   2;
 #ifdef SVQC
-    this.m_maxs                 =   '16 16 70';
-    this.m_itemid               =   IT_HEALTH;
-    this.m_respawntime          =   GET(g_pickup_respawntime_long);
-    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
-    this.m_pickupanyway         =   GET(g_pickup_healthmega_anyway);
-    this.m_iteminit             =   item_healthmega_init;
+       this.m_maxs                 =   '16 16 70';
+       this.m_itemid               =   IT_HEALTH;
+       this.m_respawntime          =   GET(g_pickup_respawntime_long);
+       this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
+       this.m_pickupanyway         =   GET(g_pickup_healthmega_anyway);
+       this.m_iteminit             =   item_healthmega_init;
 #endif
 }