]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/armor.qh
Push down spawning logic from spawnfuncs to dedicated spawning functions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / armor.qh
index 0258cf8811c7682e0922f3f6960ed6af2f9c7065..9a9326c43e1ae20a7a469ea2786ab5120fdf0195 100644 (file)
@@ -32,6 +32,7 @@ void item_armorsmall_init(entity item)
 #endif
 
 REGISTER_ITEM(ArmorSmall, Armor) {
+    this.m_canonical_spawnfunc = "item_armor_small";
 #ifdef GAMEQC
     this.m_model                =   MDL_ArmorSmall_ITEM;
     this.m_sound                =   SND_ArmorSmall;
@@ -48,6 +49,8 @@ REGISTER_ITEM(ArmorSmall, Armor) {
 #endif
 }
 
+SPAWNFUNC_ITEM(item_armor_small, ITEM_ArmorSmall)
+
 #ifdef GAMEQC
 MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
 SOUND(ArmorMedium, Item_Sound("armor10"));
@@ -66,6 +69,7 @@ void item_armormedium_init(entity item)
 #endif
 
 REGISTER_ITEM(ArmorMedium, Armor) {
+    this.m_canonical_spawnfunc = "item_armor_medium";
 #ifdef GAMEQC
     this.m_model                =   MDL_ArmorMedium_ITEM;
     this.m_sound                =   SND_ArmorMedium;
@@ -82,6 +86,8 @@ REGISTER_ITEM(ArmorMedium, Armor) {
 #endif
 }
 
+SPAWNFUNC_ITEM(item_armor_medium, ITEM_ArmorMedium)
+
 #ifdef GAMEQC
 MODEL(ArmorBig_ITEM, Item_Model("item_armor_big.md3"));
 SOUND(ArmorBig, Item_Sound("armor17_5"));
@@ -100,6 +106,7 @@ void item_armorbig_init(entity item)
 #endif
 
 REGISTER_ITEM(ArmorBig, Armor) {
+    this.m_canonical_spawnfunc = "item_armor_big";
 #ifdef GAMEQC
     this.m_model                =   MDL_ArmorBig_ITEM;
     this.m_sound                =   SND_ArmorBig;
@@ -118,6 +125,8 @@ REGISTER_ITEM(ArmorBig, Armor) {
 #endif
 }
 
+SPAWNFUNC_ITEM(item_armor_big, ITEM_ArmorBig)
+
 #ifdef GAMEQC
 MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
 SOUND(ArmorMega, Item_Sound("armor25"));
@@ -136,6 +145,7 @@ void item_armormega_init(entity item)
 #endif
 
 REGISTER_ITEM(ArmorMega, Armor) {
+    this.m_canonical_spawnfunc = "item_armor_mega";
 #ifdef GAMEQC
     this.m_model                =   MDL_ArmorMega_ITEM;
     this.m_sound                =   SND_ArmorMega;
@@ -155,3 +165,5 @@ REGISTER_ITEM(ArmorMega, Armor) {
     this.m_iteminit             =   item_armormega_init;
 #endif
 }
+
+SPAWNFUNC_ITEM(item_armor_mega, ITEM_ArmorMega)