this.m_sound = SND_ArmorSmall;
#endif
this.netname = "armor_small";
- this.m_name = "5 Armor";
+ this.m_name = _("Small armor");
this.m_icon = "armor";
#ifdef SVQC
this.m_itemid = IT_ARMOR_SHARD;
this.m_sound = SND_ArmorMedium;
#endif
this.netname = "armor_medium";
- this.m_name = "25 Armor";
+ this.m_name = _("Medium armor");
this.m_icon = "armor";
#ifdef SVQC
this.m_itemid = IT_ARMOR;
this.m_sound = SND_ArmorBig;
#endif
this.netname = "armor_big";
- this.m_name = "50 Armor";
+ this.m_name = _("Big armor");
this.m_icon = "armor";
this.m_color = '0 1 0';
this.m_waypoint = _("Big armor");
this.m_sound = SND_ArmorMega;
#endif
this.netname = "armor_mega";
- this.m_name = "100 Armor";
+ this.m_name = _("Mega armor");
this.m_icon = "item_large_armor";
this.m_color = '0 1 0';
this.m_waypoint = _("Mega armor");