#define WITH(it) this.m_##it;
#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
-#define DEFINE(id, ...) REGISTER_ITEM(id, Armor, MAP(IDENTITY, __VA_ARGS__))
+#define DEFINE(id) REGISTER_ITEM(id, Armor, )
-DEFINE(ArmorSmall
- ,APPLY(CONFIGURE
+DEFINE(ArmorSmall) {
+ APPLY(CONFIGURE
, model = "models/items/item_armor_small.md3"
, sound = "misc/armor1.wav"
, name = "5 Armor"
)
- ,IF(SV, CONFIGURE
+ IF(SV, CONFIGURE
, botvalue = BOT_PICKUP_RATING_LOW
, itemid = IT_ARMOR_SHARD
, respawntime = GET(g_pickup_respawntime_short)
, respawntimejitter = GET(g_pickup_respawntimejitter_short)
)
-)
+}
-DEFINE(ArmorMedium
- ,APPLY(CONFIGURE
+DEFINE(ArmorMedium) {
+ APPLY(CONFIGURE
, model = "models/items/item_armor_medium.md3"
, sound = "misc/armor10.wav"
, name = "25 Armor"
)
- ,IF(SV, CONFIGURE
+ IF(SV, CONFIGURE
, botvalue = BOT_PICKUP_RATING_MID
, itemid = IT_ARMOR
, respawntime = GET(g_pickup_respawntime_medium)
, respawntimejitter = GET(g_pickup_respawntimejitter_medium)
)
-)
+}
-DEFINE(ArmorBig
- ,APPLY(CONFIGURE
+DEFINE(ArmorBig) {
+ APPLY(CONFIGURE
, model = "models/items/item_armor_big.md3"
, sound = "misc/armor17_5.wav"
, name = "50 Armor"
)
- ,IF(SV, CONFIGURE
+ IF(SV, CONFIGURE
, botvalue = 20000 // FIXME: higher than BOT_PICKUP_RATING_HIGH?
, itemid = IT_ARMOR
, respawntime = GET(g_pickup_respawntime_long)
, respawntimejitter = GET(g_pickup_respawntimejitter_long)
)
-)
+}
-DEFINE(ArmorLarge
- ,APPLY(CONFIGURE
+DEFINE(ArmorLarge) {
+ APPLY(CONFIGURE
, model = "models/items/item_armor_large.md3"
, sound = "misc/armor25.wav"
, name = "100 Armor"
)
- ,IF(SV, CONFIGURE
+ IF(SV, CONFIGURE
, botvalue = BOT_PICKUP_RATING_HIGH
, itemid = IT_ARMOR
, respawntime = GET(g_pickup_respawntime_long)
, respawntimejitter = GET(g_pickup_respawntimejitter_long)
)
-)
+}
#undef WITH
#undef CONFIGURE