#include "../../../server/t_items.qh"
#endif
+#ifndef MENUQC
+MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3"));
+#endif
+
REGISTER_ITEM(ArmorSmall, Armor) {
- this.m_model = "item_armor_small.md3";
+#ifndef MENUQC
+ this.m_model = MDL_ArmorSmall_ITEM;
+#endif
this.m_sound = "misc/armor1.wav";
this.m_name = "5 Armor";
this.m_icon = "armor";
#endif
}
+#ifndef MENUQC
+MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
+#endif
+
REGISTER_ITEM(ArmorMedium, Armor) {
- this.m_model = "item_armor_medium.md3";
+#ifndef MENUQC
+ this.m_model = MDL_ArmorMedium_ITEM;
+#endif
this.m_sound = "misc/armor10.wav";
this.m_name = "25 Armor";
this.m_icon = "armor";
#endif
}
+#ifndef MENUQC
+MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
+#endif
+
REGISTER_ITEM(ArmorLarge, Armor) {
- this.m_model = "item_armor_big.md3";
+#ifndef MENUQC
+ this.m_model = MDL_ArmorLarge_ITEM;
+#endif
this.m_sound = "misc/armor17_5.wav";
this.m_name = "50 Armor";
this.m_icon = "armor";
#endif
}
+#ifndef MENUQC
+MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
+#endif
+
REGISTER_ITEM(ArmorMega, Armor) {
- this.m_model = "item_armor_large.md3";
+#ifndef MENUQC
+ this.m_model = MDL_ArmorMega_ITEM;
+#endif
this.m_sound = "misc/armor25.wav";
this.m_name = "100 Armor";
this.m_icon = "item_large_armor";