CLASS(Ammo, Pickup)
#ifdef SVQC
- ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc);
- ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
- ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));
- ATTRIB(Ammo, m_pickupanyway, float(), GET(g_pickup_ammo_anyway));
+ ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc);
+ ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
+ ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));
+ ATTRIB(Ammo, m_pickupanyway, float(), GET(g_pickup_ammo_anyway));
#endif
ENDCLASS(Ammo)
#ifdef SVQC
- #include <common/t_items.qh>
+#include <common/t_items.qh>
#endif
#ifdef GAMEQC
PROPERTY(int, g_pickup_nails);
void ammo_bullets_init(entity item)
{
- if(!item.ammo_nails)
- item.ammo_nails = g_pickup_nails;
+ if (!item.ammo_nails) {
+ item.ammo_nails = g_pickup_nails;
+ }
}
#endif
-REGISTER_ITEM(Bullets, Ammo) {
+REGISTER_ITEM(Bullets, Ammo)
+{
#ifdef GAMEQC
- this.m_model = MDL_Bullets_ITEM;
+ this.m_model = MDL_Bullets_ITEM;
#endif
- this.netname = "bullets";
- this.m_name = "bullets";
- this.m_icon = "ammo_bullets";
+ this.netname = "bullets";
+ this.m_name = "bullets";
+ this.m_icon = "ammo_bullets";
#ifdef SVQC
- this.m_botvalue = 1500;
- this.m_itemid = IT_NAILS;
- this.m_iteminit = ammo_bullets_init;
+ this.m_botvalue = 1500;
+ this.m_itemid = IT_NAILS;
+ this.m_iteminit = ammo_bullets_init;
#endif
}
PROPERTY(int, g_pickup_cells);
void ammo_cells_init(entity item)
{
- if(!item.ammo_cells)
- item.ammo_cells = g_pickup_cells;
+ if (!item.ammo_cells) {
+ item.ammo_cells = g_pickup_cells;
+ }
}
#endif
-REGISTER_ITEM(Cells, Ammo) {
+REGISTER_ITEM(Cells, Ammo)
+{
#ifdef GAMEQC
- this.m_model = MDL_Cells_ITEM;
+ this.m_model = MDL_Cells_ITEM;
#endif
- this.netname = "cells";
- this.m_name = "cells";
- this.m_icon = "ammo_cells";
+ this.netname = "cells";
+ this.m_name = "cells";
+ this.m_icon = "ammo_cells";
#ifdef SVQC
- this.m_botvalue = 1500;
- this.m_itemid = IT_CELLS;
- this.m_iteminit = ammo_cells_init;
+ this.m_botvalue = 1500;
+ this.m_itemid = IT_CELLS;
+ this.m_iteminit = ammo_cells_init;
#endif
}
PROPERTY(int, g_pickup_plasma);
void ammo_plasma_init(entity item)
{
- if(!item.ammo_plasma)
- item.ammo_plasma = g_pickup_plasma;
+ if (!item.ammo_plasma) {
+ item.ammo_plasma = g_pickup_plasma;
+ }
}
#endif
-REGISTER_ITEM(Plasma, Ammo) {
+REGISTER_ITEM(Plasma, Ammo)
+{
#ifdef GAMEQC
- this.m_model = MDL_Plasma_ITEM;
+ this.m_model = MDL_Plasma_ITEM;
#endif
- this.netname = "plasma";
- this.m_name = "plasma";
- this.m_icon = "ammo_plasma";
+ this.netname = "plasma";
+ this.m_name = "plasma";
+ this.m_icon = "ammo_plasma";
#ifdef SVQC
- this.m_botvalue = 1500;
- this.m_itemid = IT_PLASMA;
- this.m_iteminit = ammo_plasma_init;
+ this.m_botvalue = 1500;
+ this.m_itemid = IT_PLASMA;
+ this.m_iteminit = ammo_plasma_init;
#endif
}
PROPERTY(int, g_pickup_rockets);
void ammo_rockets_init(entity item)
{
- if(!item.ammo_rockets)
- item.ammo_rockets = g_pickup_rockets;
+ if (!item.ammo_rockets) {
+ item.ammo_rockets = g_pickup_rockets;
+ }
}
#endif
-REGISTER_ITEM(Rockets, Ammo) {
+REGISTER_ITEM(Rockets, Ammo)
+{
#ifdef GAMEQC
- this.m_model = MDL_Rockets_ITEM;
+ this.m_model = MDL_Rockets_ITEM;
#endif
- this.netname = "rockets";
- this.m_name = "rockets";
- this.m_icon = "ammo_rockets";
+ this.netname = "rockets";
+ this.m_name = "rockets";
+ this.m_icon = "ammo_rockets";
#ifdef SVQC
- this.m_botvalue = 1500;
- this.m_itemid = IT_ROCKETS;
- this.m_iteminit = ammo_rockets_init;
+ this.m_botvalue = 1500;
+ this.m_itemid = IT_ROCKETS;
+ this.m_iteminit = ammo_rockets_init;
#endif
}
PROPERTY(int, g_pickup_shells);
void ammo_shells_init(entity item)
{
- if(!item.ammo_shells)
- item.ammo_shells = g_pickup_shells;
+ if (!item.ammo_shells) {
+ item.ammo_shells = g_pickup_shells;
+ }
}
#endif
-REGISTER_ITEM(Shells, Ammo) {
+REGISTER_ITEM(Shells, Ammo)
+{
#ifdef GAMEQC
- this.m_model = MDL_Shells_ITEM;
+ this.m_model = MDL_Shells_ITEM;
#endif
- this.netname = "shells";
- this.m_name = "shells";
- this.m_icon = "ammo_shells";
+ this.netname = "shells";
+ this.m_name = "shells";
+ this.m_icon = "ammo_shells";
#ifdef SVQC
- this.m_botvalue = 1000;
- this.m_itemid = IT_SHELLS;
- this.m_iteminit = ammo_shells_init;
+ this.m_botvalue = 1000;
+ this.m_itemid = IT_SHELLS;
+ this.m_iteminit = ammo_shells_init;
#endif
}