]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/ammo.qh
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / ammo.qh
index 20963928526a12ddfe94313004fffe946ca89b8c..9dc9b559ff2d4f4cca95a16efefc5a7cbea53755 100644 (file)
@@ -7,15 +7,15 @@ PROPERTY(float, g_pickup_ammo_anyway);
 
 CLASS(Ammo, Pickup)
 #ifdef SVQC
-    ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc);
-    ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
-    ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));
-    ATTRIB(Ammo, m_pickupanyway, float(), GET(g_pickup_ammo_anyway));
+       ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc);
+       ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
+       ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));
+       ATTRIB(Ammo, m_pickupanyway, float(), GET(g_pickup_ammo_anyway));
 #endif
 ENDCLASS(Ammo)
 
 #ifdef SVQC
-    #include <common/t_items.qh>
+#include <common/t_items.qh>
 #endif
 
 #ifdef GAMEQC
@@ -26,21 +26,23 @@ MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl"));
 PROPERTY(int, g_pickup_nails);
 void ammo_bullets_init(entity item)
 {
-    if(!item.ammo_nails)
-        item.ammo_nails = g_pickup_nails;
+       if (!item.ammo_nails) {
+               item.ammo_nails = g_pickup_nails;
+       }
 }
 #endif
-REGISTER_ITEM(Bullets, Ammo) {
+REGISTER_ITEM(Bullets, Ammo)
+{
 #ifdef GAMEQC
-    this.m_model    =   MDL_Bullets_ITEM;
+       this.m_model    =   MDL_Bullets_ITEM;
 #endif
-    this.netname    =   "bullets";
-    this.m_name     =   "bullets";
-    this.m_icon     =   "ammo_bullets";
+       this.netname    =   "bullets";
+       this.m_name     =   "bullets";
+       this.m_icon     =   "ammo_bullets";
 #ifdef SVQC
-    this.m_botvalue =   1500;
-    this.m_itemid   =   IT_NAILS;
-    this.m_iteminit =   ammo_bullets_init;
+       this.m_botvalue =   1500;
+       this.m_itemid   =   IT_NAILS;
+       this.m_iteminit =   ammo_bullets_init;
 #endif
 }
 
@@ -52,21 +54,23 @@ MODEL(Cells_ITEM, Item_Model("a_cells.md3"));
 PROPERTY(int, g_pickup_cells);
 void ammo_cells_init(entity item)
 {
-    if(!item.ammo_cells)
-        item.ammo_cells = g_pickup_cells;
+       if (!item.ammo_cells) {
+               item.ammo_cells = g_pickup_cells;
+       }
 }
 #endif
-REGISTER_ITEM(Cells, Ammo) {
+REGISTER_ITEM(Cells, Ammo)
+{
 #ifdef GAMEQC
-    this.m_model    =   MDL_Cells_ITEM;
+       this.m_model    =   MDL_Cells_ITEM;
 #endif
-    this.netname    =   "cells";
-    this.m_name     =   "cells";
-    this.m_icon     =   "ammo_cells";
+       this.netname    =   "cells";
+       this.m_name     =   "cells";
+       this.m_icon     =   "ammo_cells";
 #ifdef SVQC
-    this.m_botvalue =   1500;
-    this.m_itemid   =   IT_CELLS;
-    this.m_iteminit =   ammo_cells_init;
+       this.m_botvalue =   1500;
+       this.m_itemid   =   IT_CELLS;
+       this.m_iteminit =   ammo_cells_init;
 #endif
 }
 
@@ -78,21 +82,23 @@ MODEL(Plasma_ITEM, Item_Model("a_cells.md3"));
 PROPERTY(int, g_pickup_plasma);
 void ammo_plasma_init(entity item)
 {
-    if(!item.ammo_plasma)
-        item.ammo_plasma = g_pickup_plasma;
+       if (!item.ammo_plasma) {
+               item.ammo_plasma = g_pickup_plasma;
+       }
 }
 #endif
-REGISTER_ITEM(Plasma, Ammo) {
+REGISTER_ITEM(Plasma, Ammo)
+{
 #ifdef GAMEQC
-    this.m_model    =   MDL_Plasma_ITEM;
+       this.m_model    =   MDL_Plasma_ITEM;
 #endif
-    this.netname    =   "plasma";
-    this.m_name     =   "plasma";
-    this.m_icon     =   "ammo_plasma";
+       this.netname    =   "plasma";
+       this.m_name     =   "plasma";
+       this.m_icon     =   "ammo_plasma";
 #ifdef SVQC
-    this.m_botvalue =   1500;
-    this.m_itemid   =   IT_PLASMA;
-    this.m_iteminit =   ammo_plasma_init;
+       this.m_botvalue =   1500;
+       this.m_itemid   =   IT_PLASMA;
+       this.m_iteminit =   ammo_plasma_init;
 #endif
 }
 
@@ -104,21 +110,23 @@ MODEL(Rockets_ITEM, Item_Model("a_rockets.md3"));
 PROPERTY(int, g_pickup_rockets);
 void ammo_rockets_init(entity item)
 {
-    if(!item.ammo_rockets)
-        item.ammo_rockets = g_pickup_rockets;
+       if (!item.ammo_rockets) {
+               item.ammo_rockets = g_pickup_rockets;
+       }
 }
 #endif
-REGISTER_ITEM(Rockets, Ammo) {
+REGISTER_ITEM(Rockets, Ammo)
+{
 #ifdef GAMEQC
-    this.m_model    =   MDL_Rockets_ITEM;
+       this.m_model    =   MDL_Rockets_ITEM;
 #endif
-    this.netname    =   "rockets";
-    this.m_name     =   "rockets";
-    this.m_icon     =   "ammo_rockets";
+       this.netname    =   "rockets";
+       this.m_name     =   "rockets";
+       this.m_icon     =   "ammo_rockets";
 #ifdef SVQC
-    this.m_botvalue =   1500;
-    this.m_itemid   =   IT_ROCKETS;
-    this.m_iteminit =   ammo_rockets_init;
+       this.m_botvalue =   1500;
+       this.m_itemid   =   IT_ROCKETS;
+       this.m_iteminit =   ammo_rockets_init;
 #endif
 }
 
@@ -130,20 +138,22 @@ MODEL(Shells_ITEM, Item_Model("a_shells.md3"));
 PROPERTY(int, g_pickup_shells);
 void ammo_shells_init(entity item)
 {
-    if(!item.ammo_shells)
-        item.ammo_shells = g_pickup_shells;
+       if (!item.ammo_shells) {
+               item.ammo_shells = g_pickup_shells;
+       }
 }
 #endif
-REGISTER_ITEM(Shells, Ammo) {
+REGISTER_ITEM(Shells, Ammo)
+{
 #ifdef GAMEQC
-    this.m_model    =   MDL_Shells_ITEM;
+       this.m_model    =   MDL_Shells_ITEM;
 #endif
-    this.netname    =   "shells";
-    this.m_name     =   "shells";
-    this.m_icon     =   "ammo_shells";
+       this.netname    =   "shells";
+       this.m_name     =   "shells";
+       this.m_icon     =   "ammo_shells";
 #ifdef SVQC
-    this.m_botvalue =   1000;
-    this.m_itemid   =   IT_SHELLS;
-    this.m_iteminit =   ammo_shells_init;
+       this.m_botvalue =   1000;
+       this.m_itemid   =   IT_SHELLS;
+       this.m_iteminit =   ammo_shells_init;
 #endif
 }