--- /dev/null
+#pragma once
+
+#include <common/gamemodes/gamemode/deathmatch/deathmatch.qh>
+#include <common/gamemodes/gamemode/tdm/tdm.qh>
+#include <common/mapinfo.qh>
+
+CLASS(tmayhem, Gametype)
+ INIT(tmayhem)
+ {
+ this.gametype_init(this, _("Team Mayhem"),"tmayhem","g_tmayhem",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=1500 teams=2 leadlimit=0",_("Compete with your team for the most damage dealt and frags in this chaotic mayhem!"));
+ }
+ METHOD(tmayhem, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_tmayhem_teams", cvar_defstring("g_tmayhem_teams"));
+ return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_tmayhem_teams", v);
+ return true;
+ }
+ return false;
+ }
+ METHOD(tmayhem, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+ {
+ return true;
+ }
+ METHOD(tmayhem, m_isForcedSupported, bool(Gametype this))
+ {
+ if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)){
+ return true;
+ }
+ if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH.m_flags)){
+ return true;
+ }
+ return false;
+ }
+ METHOD(tmayhem, m_setTeams, void(string sa))
+ {
+ cvar_set("g_tmayhem_teams", sa);
+ }
+ METHOD(tmayhem, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
+ {
+ TC(Gametype, this);
+ returns(menu, _("Point limit:"), 200, 3000, 100, "g_tmayhem_point_limit", "g_tmayhem_teams_override", _("How much score is needed before the match will end"));
+ }
+ ATTRIB(tmayhem, m_legacydefaults, string, "1500 20 2 0");
+ENDCLASS(tmayhem)
+REGISTER_GAMETYPE(TEAM_MAYHEM, NEW(tmayhem));
+#define g_tmayhem IS_GAMETYPE(TEAM_MAYHEM)