int autocvar_g_tdm_point_limit;
int autocvar_g_tdm_point_leadlimit;
bool autocvar_g_tdm_team_spawns;
-void tdm_DelayedInit(entity this);
+void tdm_Initialize();
REGISTER_MUTATOR(tdm, false)
{
MUTATOR_STATIC();
MUTATOR_ONADD
{
- GameRules_teams(true);
- GameRules_spawning_teams(autocvar_g_tdm_team_spawns);
- GameRules_limit_score(autocvar_g_tdm_point_limit);
- GameRules_limit_lead(autocvar_g_tdm_point_leadlimit);
-
- InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE);
+ tdm_Initialize();
}
return 0;
}