// shared state signalling the player's survival status
.int survival_status;
-const int SURV_STATUS_PREY = 0;
-const int SURV_STATUS_HUNTER = 1;
+const int SURV_STATUS_PREY = 1;
+const int SURV_STATUS_HUNTER = 2;
// hardcoded player colors for survival
const int SURV_COLOR_PREY = 51; // green