#include "cl_survival.qh"
+#include <client/draw.qh>
#include <client/hud/panel/modicons.qh>
void HUD_Mod_Survival(vector pos, vector mySize)
return;
}
- //drawpic_aspect_skin(pos, player_icon, vec2(0.5 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, player_text, vec2(mySize.x, mySize.y), player_color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
player.colormap = 1024 + plcolor;
return true;
}
+
+MUTATOR_HOOKFUNCTION(cl_sv, DrawScoreboard_Force)
+{
+ // show the scoreboard when the round ends, so players can see who the hunter was
+ return STAT(GAME_STOPPED);
+}