#include "cl_survival.qh"
+#include <client/draw.qh>
#include <client/hud/panel/modicons.qh>
void HUD_Mod_Survival(vector pos, vector mySize)
player.colormap = 1024 + plcolor;
return true;
}
+
+MUTATOR_HOOKFUNCTION(cl_sv, DrawScoreboard_Force)
+{
+ // show the scoreboard when the round ends, so players can see who the hunter was
+ return STAT(GAME_STOPPED);
+}