#include "sv_race.qh"
+#include <server/gamelog.qh>
#include <server/race.qh>
#define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
if(g_race_qualifying)
{
if(GameRules_scoring_add(player, RACE_FASTEST, 0))
- player.frags = FRAGS_LMS_LOSER;
+ player.frags = FRAGS_PLAYER_OUT_OF_GAME;
else
player.frags = FRAGS_SPECTATOR;
}
race_ScoreRules();
if(g_race_qualifying == 2)
warmup_stage = 0;
+ radar_showenemies = true;
}
void rc_SetLimits()